Base Class: Bard
Inspired by the grace and beauty of the Dark Seladrine goddess Eilistraee, the Sword Dancing was created to grant drow the strength to free themselves from the Lolth’s clutches and fight the oppression of the underdark. While most Sword Dancers are drow followers of the Dark Maiden, they are willing to teach the art to any who would learn, no matter their race, so long as they use it to bring freedom and joy to others.
In combat, Sword Dancers move in graceful, flowing motions, that allow them to deftly weave around the attacks of their foes while their own strikes land true. The elegant beauty of the dance is said to inspire those who behold it.
Dark Maiden’s Training
When you become a Sword Dancer at 3rd level, you have received the necessary training, both magical and nonmagical, to use a sword in combat. You gain proficiency with greatswords, longswords, rapiers, scimitars, or shortswords. At your DM’s discretion, you may also gain proficiency with double-bladed scimitars. You can use any of these weapons as a spellcasting focus for your bard spells.
In addition, the following spells are added to the bard spell list for you: booming blade, green-flame blade, mage armor, and shield. When you gain this feature, you can replace one bard cantrip you know with a cantrip granted by this feature.
Fighting Style
At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Sword Dance
Also at 3rd level, you have learned the combat technique known as the Sword Dance. You can expend one use of your Bardic Inspiration to start a Sword Dance, provided that you aren’t wearing armor or using a shield and are holding one or two double-bladed scimitars, greatswords, longswords, rapiers, scimitars, or shortswords.
You can use a bonus action to start a Sword Dance, which lasts for 1 minute. It ends early if you are grappled, incapacitated, restrained, or are knocked prone, if you don armor or a shield, if you use a weapon that is not a sword, or if at any point you are not holding a sword. You can also dismiss the Sword Dance at any time (no action required).
While your Sword Dance is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Charisma modifier (minimum of +1).
- Your walking speed increases by 15 feet.
- When you attack with a melee weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
- You have advantage on Dexterity ability checks and Dexterity saving throws.
- Once per turn when you make a melee weapon attack, you can give a Bardic Inspiration die to a creature within 15 feet of you that can see you as part of the action. If you do so, you can’t give another Bardic Inspiration die during the same turn.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Refined Dance
Starting at 14th level, you have improved your Sword Dance to such a great extent that those who gaze upon it are able to move with the same grace you do. If an ally is within 15 feet of you and can see you while Sword Dance is active, they have advantage on Dexterity ability checks and saving throws, and, at the start of their turn, their walking speed increases by 15 feet for the turn.
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Posted Sep 27, 2024I love this subclass. Do you have any intention to update it for the 2024 Bard base class?
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Posted Sep 2, 2021You don’t have to recreate the class; you can just make a copy of the cantrip with bard added to the available classes. You could also just reflavor an existing cantrip to active the same effect. (Make thunderclap a sweeping blade of compressed air, or something like that.) You can find a bit more detail about that on Tasha’s page 116.
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Posted Sep 2, 2021Bummer. Mostly I wanted it for flavor and didn't want to have to recreate the class from scratch to have it, but I get what you're saying from an optimization standpoint.
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Posted Aug 30, 2021The idea isn’t bad, but I’ve already thought of it, and there are a few reasons I didn’t add the cantrip to the class:
1) Booming blade and green-flame blade are cantrips that add to melee weapons. Sword burst, on the other hand, doesn’t involve a weapon attack, so I didn’t think it warranted adding to the class. Using booming blade orgreen-flame blade is flat-out better that making a weapon attack, and I don’t want Sword Dancers casting a cantrip instead of using their sword unless that cantrip also involves using their sword, which sword burst (ironically) doesn’t, but booming blade and green-flame blade do.
2) The booming blade and green-flame blade cantrips (as well as the other spells) were added in order to eliminate the need for multiclassing. I don’t want to force every Sword Dancer to have to take a 1 level wizard dip, take the Magic Initiate feat, or to waste a magical secret for these spells. This subclass doesn’t need the sword burst cantrip to be effective, and I’d rather avoid adding things to the class if they aren’t needed.
3) The thunderclap is already on the bard spell list, and is essentially the same spell as sword burst. Sword burst does have a better saving throw and damage type than thunderclap, but the difference probably won’t be large and doesn’t warrant adding the cantrip to the spell list.
I did consider adding the cantrip, but I’d rather err on the side of simplicity, which is why I ultimately didn’t choose to add it. If you want to add sword burst when you play this class, I don’t think that’s a bad idea; it won’t be an issue from a balance perspective, or from a thematic one. You would also get it via a multiclass, feat, or Magical Secret, but this is probably a terrible idea, unless you get something else you want out of it. The cantrip certainly fits the class flavor, and isn’t a bad cantrip to use in combat. Regardless, I appreciate the suggestion.
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Posted Aug 30, 2021Can you also add sword burst to the bard spell list, please? Fantastic class otherwise!