Paladin
Base Class: Paladin

Paladins of the grim hunt are individuals who dedicate themselves to destroying the greatest monsters and abominations who stalk the land. They are great hunters who fight their foe as equals, with tough hide and powerful weapons.

Tenets of the Grim Hunt

Kill the monster: Destroy that which would rule the land with tooth and claw and spell.

Burn the witch: End the mortals who betray their kind for the power and boons of their horrid masters.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Grim Hunt Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Slayer's Smite. You can use your channel divinity to deliver an earth shattering blow. Whenever you hit a creature with a melee attack you may use channel divinity to use your divine smite feature without using a spell slot. The level of the smite equals your highest level spell slot.

Wind-backed Chase. You can use your channel divinity to grant you the speed of the wind in order to chase down your target. Choose any number of creatures ( equal to your CHA modifier) within 30ft of you. For the next minute you and the chosen creatures have their speed increased by 15ft.

Beacon of Safety

Starting at 7th level, your magics give you and your allies safety from the effects of the abhorrent.

You and friendly creatures within 10ft of you gain a bonus to all saving throws equal to your charisma modifier.

At 18th level, the range of this aura increases to 30 feet.

Steel Hide

Starting at 15th level, if you are dealt damage by an attack or spell made by a hostile creature, you can use your reaction to reduce the damage by an amount equal to your paladin level.

Chosen Slayer

At 20th level, you gain the ability to harness the power of the monsters you have slain. As an action, you can become your own kind of monster, gaining the following benefits for 1 minute:

  • You can't be paralyzed, stunned, or charmed.
  • You and all your equipment become large, and you treat your total strength as being 26.
  • You can grapple a creature that are two size categories larger than you.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes