Base Class: Ranger
Elven warriors trained to act as elite guard of kingdoms. Through training they bond their spirits to a spiritwalker which boosts their battle capabilities.
Spirit Sense
Starting at 3rd level the Terrava can channel for 1 minute with their Spiritwalker. Upon completion they are granted the ability to see through solid objects within 30 feet but are also rendered incapacitated. At 15th level this range is increased to 60 feet.
Spirit Strike
Starting at 3rd level, if the Terrava successfully hits with a weapon attack, they can mark the creature with their Spiritwalker. The mark mimics the effect of True Strike. This feature can be used once per turn, and a number of times per day equal to their Wisdom modifier (minimum of 1).
Supernatural Retaliation
Starting at 7th level, once per long rest upon being struck by a melee weapon attack, the Terrava as a reaction can teleport up to 30 feet, and make a single weapon attack against the creature. The Terrava gains temporary hit points equal to half the damage dealt on the attack.
Walker's Ward
Starting at 11th level the Terrava can share the spirit essence of their Spiritwalker to prevent their allies' demise. After a 1 minute channel they can place a mark that lasts for one week, unless the Terrava ends the effect, or changes the target of the ward. When the marked creature takes damaged that would render them unconscious, the mark activates and negates all damage taken.
Conflict Premonition
Starting at 11th level the Spiritwalker can warn the Terrava of an imminent threat. Granting them advantage on initiative rolls.
Soul Pierce
Starting at 15th level the Terrava can exploit the mark granted by Spirit Strike. Upon hitting a creature marked by Spirit Strike, the Terrava can make the attack a critical strike.
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