Base Class: Barbarian
Many people use motorbikes as modes of transportation. Few of those people incorporate them into battle strategies. You are one of those people.
Some of those that follow the path of the biker move in groups and others are lone riders, but all of them understand that, where the knights of old had their horses, you have your bike, and you are much more effective in combat while riding.
Bonded Ride
When you choose this path at 3rd level, you gain proficiency with vehicles (motorbikes). In addition, you gain a Bonded Ride, which is a motorbike of your choice. You can spend one hour bonding to a Ride, which can be done during a short rest. The motorbike must be within your reach throughout this hour, at the conclusion of which you touch the Ride and forge the bond. Once you have bonded a Ride to yourself, you gain the following benefits:
- You have advantage on saving throws made to avoid falling off your Ride; if you fall off your Ride and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
- Mounting or dismounting your Ride costs you only 5 feet of movement, rather than half your speed.
- If it is on the same plane of existence, you can summon your Ride to you as an action on your turn, causing it to teleport to your side.
- Your Ride does not use fuel.
If you attempt to forge a bond to a new Ride, your bond with the original Ride breaks.
Rider's Rage
At 6th level, your Bonded Ride’s connection to you amplifies your rage. While raging, you gain the following benefits:
- You can take the Dash action as a bonus action.
- Your Ride gains resistance to bludgeoning, piercing, and slashing damage.
- Your Ride can take the Move action on its own, taking its turn immediately before or after yours (your choice).
- While on your Ride, if you move at least 15 feet in a straight line right before hitting a creature with an attack, you can ram it with your Ride, making a Shove attack against that target as part of the attack you hit it with. You can only do so once on each of your turns.
Inescapable
By 10th level, the chaos of the road has improved your eyes and maneuvering. You gain proficiency in Perception and Dexterity saving throws. In addition, once per round, if a creature triggers an opportunity attack and you have already used your reaction, you can make an opportunity attack against that creature without requiring your reaction.
Drive-By
Starting at 14th level, your deftness on your Ride is unmatched. You have advantage on any Dexterity (Acrobatics) and Charisma (Performance) checks you make on your bike, and opportunity attacks against you have disadvantage. In addition, whenever you enter a creature’s reach while on your Ride, you can use your reaction to make one melee weapon attack against that creature.
Previous Versions
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