Barbarian
Base Class: Barbarian

At level 3, by taking this path you concentrate on great weapons to obliterate your enemies. Enemies hit by an attack by a greatweapon take an extra 6d10 slashing or blugeoning damage

Insanity

Starting when you choose this path at 3rd level, you can go into a insanity when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer 1d4 psychic damage.

Mindless tantrum

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. You can also take a bonus action to throw your greatweapon dealing 1d20 plus strength modifier on hit.

Power of doom and gloom

Beginning at 10th level,  Gain +5 to strength score an advantage on any strength checks, saves or abilities.

Thick hide

Gain resistance.

Doombringer Image

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