Wizard
Base Class: Wizard

You have spent years learning to weave your spells to fuel your strikes, making you a deadly force on the battlefield.

Bonus Proficiency

When you chose this subclass at 2nd level, you gain proficiency with simple weapons, light armor, and a martial weapon of your choice. You also gain proficiency with the athletics skill.

Empowered Weapon

Whenever you finish a long rest, you can expend a number of spell slots with a combined level equal to or less than your wizard level. If you choose to expend spell slots this way, they are imbued into your weapon. While you have spell slots in your weapon. You can cast a spell using the spell slots inside the weapon, instead of using your own spell slots. If you have 6 or more spell slots in the weapon, the damage is magical for the purpose of overcoming non magical resistance. If you have 14 or more levels of spell slots in your weapon,  it gains a +2 to attack rolls and damage.

Extra Attack

At 6th level you can attack twice whenever you take the attack action

Magical Strength

Whenever you cast a spell as an action, you can make one weapon attack as a bonus action. In addition, whenever you hit an enemy with your empowered weapon, you can expend the spell slots inside the weapon to deal 1d6 damage per each level of spell slot expended. This damage is magical and matches the damage type of the weapon.

Blade Mastery

You have perfected the combination of your magic and your weapons skills. You gain proficiency with martial weapons and shields. In addition, whenever you cast a spell, you gain a number of temporary hit points equal to the spell level.

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2021 10:46:20 PM
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