Warlock
Base Class: Warlock

A Time stop, had allowed you to reach out and make a proposal to Thy Primordials
Strike a deal amongst those who have created everything.

Expanded Spell List

The Primordaial Awards you spells from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Celestial Expanded Spells
Spell Level Spells
1st Bless, Searing Smite
2nd Gentle Repose, Magic Weapon
3rd daylight, Elemental Weapon
4th Staggering Smite, Aura of Life
5th Destructive wave, Geas

Bonus Cantrips

At 1st level, you learn the Word of Radiance and Guidance cantrips.

They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Time Walk

At 1st level, you gain the ability to channel Primordial energy to Travel any Direction within a 60ft line from you.

Using An action you can Walk through space and time and reach any Direction within a 60ft Line from you (you do not need to see your destination).
any creatures within 5 feet from your Origin space, Reverses the Damage they took last round equal to 1d6 (does not reverse Death or critical hits).
and any creatures within 5 feet from your destination space gets Dilated and can use their reaction to attack.

This ability can be used A number of times equal to your Charisma Modifier per long rest.

Time Dilation

Starting at 6th level, your link to the Primordial allows you to serve as a conduit for Temporal energy. Burst of Temporal Primordial Energy Slows down all creatures 5ft from you,
Creatures must make a DC CON SPELL SAVE, On Success they loose 5ft of movement, while on Fail creatures Affected looses Half of their Movement speed.
All movement speed that were lost the Warlock Gains it and Dilates him up.

Time lock

Starting at 10th level, As an Action you place your health and physical well being in a Time lock. and Gain Temporary HP equal to your Warlock Level + Charisma Modifier + Proficiency Bonus. You can Choose up to 2 creatures to Experience a Time lock and Receive half the Temporary HP the Warlock Gained.

You can Time lock 3 times per long rest.

Chronosphere

Starting at 14th level, the radiant energy you channel allows you to resist death. Once per long rest, when you fail a death saving throw at the start of your turn, you can instead spring back to your feet and heal to half of your max HP. Each creature of your choice that is within 30 ft. takes 2d8 radiant damage and it is blinded until the end of the current turn. If you fall Unconscious before your next long rest you automatically fail 2 Death rolls in the beginning of your first turn Unconscious.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2021 12:51:30 AM
1
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes