Base Class: Sorcerer
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.
That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.
More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.
Phoenix Spells
You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Phoenix Spells
| SORCERER LEVEL | SPELLS |
|---|---|
|
1st |
burning hands, control flames, hellish rebuke, produce flame |
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3rd |
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5th |
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7th |
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9th |
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11th |
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13th |
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15th |
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17th |
Ignite
At 1st level, you gain the ability to start fires with a touch. As an action, you can touch a flammable object that isn’t being worn or carried by anyone else and set it on fire.
Mantle of Flame
Starting at 1st level, you can unleash the phoenix fire that blazes within you.
As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
- You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
- Any creature takes fire damage equal to 1d6 + your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches
you. - Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Nourishing Flame
Your connection to elemental fire now saturates your body. You have resistance to fire damage. If you are transformed using your Mantle of Flame, you instead become immune to fire damage.
In addition, when you cast a spell of 1st level or higher that deals fire damage, you regain hit points equal to 2 + the spell’s level.
Phoenix Spark
Starting at 6th level, the fire within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. When you would be reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with searing heat. Each creature of your choice that is within 30 feet of you takes fire damage equal to 2d12 + your sorcerer level.
Once you use this feature, you can’t use it again until you finish a long rest.
Form of the Phoenix
At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:
- You have a flying speed of 60 feet and can hover.
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- Fire damage you inflict ignores resistance and immunity to fire damage.
- At the start of each of your turns, you regain hit points equal to 5 + your Charisma modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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