Base Class: Ranger
Being an insane archer in combat and an excellent pathfinder and leader while exploring, this subclass is focused on being able to plan a fight before it starts, and keep their distance picking off the key targets. If the enemy gets close, however, they can use their throwing knife and saxe knife to get close and personal, dealing key blows and taking down big opponents efficiently. You will also be able to stealth as well as anyone else.
Araluen Weapon Training
When using two knives simultaneously, they add a +1 to your AC when wielding them, and you can use the bonus action on your turn to make an attack with your second knife given you aren't incapacitated. You can also draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
You gain an extra d4 to your damage rolls with a Longbow
You gain extra benefits at the 6th, 9th, 13th, and 17th levels in this class
At 6th, You gain a +2 to AC when Duel Wielding knives, and you get a +1 to hit with a Longbow, aswell as increasing the d4 to a d6
9th, You gain a +1 to hit with your knives, and your extra longbow damage increases from a d6 to a d8
13th, You get a +2 to hit and an extra d4 for damage when attacking with your knives. You get an extra +2 to hit with your longbow, and you can use your bonus action to make a single attack with your longbow
17th, Your bonus to hit goes to an extra +3 to hit with your daggers, and you may now roll 2d6 as the base damage, instead of 2d4. Your Longbow gets an extra +3 to hit and the damage increases to an extra 2d8
Cunning Hunter
Starting at 7th level, your quick thinking and agility allows you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the dash, disengage, or hide action.
Your senses and observation skills are being finely honed, you gain advantage on perception checks to look for enemies or for advantages that may be found in the surrounded terrain. You also gain advantage on insight checks made to read a persons intention or to discern their body language.
Know your Enemies
As an action on your turn, you can study a creature until the start of your next turn if you are within 150ft of the creature. This requires concentration, but this concentration cannot be broken through damage.
After studying a creature, you gain advantage on any survival checks to track them, and you learn it's immunities, resistances, and vulnerabilities. You deal an extra 4d6 on any attack against that or a similar creature.
You now Crit on a d20 attack roll of 19 or 20 made with a longbow or dagger.
Silver Oakleaf
You gain expertise in stealth, survival, Insight, and Perception.
You gain Reliable Talent, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10. Similarly, any 1 rolled on an attack you make with a longbow or dagger is not a critical fail.
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