Base Class: Wizard
Only one wizard in the universe can obtain the King's magic, and there must always be one. Connected to eternity and the very source of magic itself, through constant study and trance, the King Wizard takes advantage of all magic as they constantly ponder the basic formula for the existence of magic itself. The more they discover and the deeper they go, the more they seem to be more connected to the ethereal plane as their mind and soul begin to fuse.
King's Knowledge
2nd-level King's Magic feature
When you reach 2nd level, you gain access to every spell list as you study the basic formula for the existence of magic. your intelligence score, as well as your maximum, also increases by 2.
King's Infinitus
2nd-level King's Magic feature
Any spell book that you use has infinite pages in it.
King's Craft
6th-level King's Magic feature
You have resistance to damage from spells. Also, once per turn whenever you cast a spell that does damage, you can change the damage type of that spell. You can do this a number of times equal to your proficiency bonus. You regain all expended uses after a long rest.
King's Armament
10th-level King's Magic feature
You can wear magical armor and use magical martial weapons as if you were proficient. Whenever you are attuned to a magic weapon, enhance a weapon with a spell (such as with magic weapon), or conjure a weapon (such as with shadow blade), you can use your spellcasting modifier instead of Strength or Dexterity for the attack and damage rolls of that weapon. Also, when you are targeted by a spell that requires an attack roll, a line spell, or the magic missile spell, you can use your reaction to deflect the attack. Roll a d6. On a 1-3, the spell hits or takes effect. On a 4 or 5 the spell takes no effect on you. On a 6, the spell is reflected back to the caster as if the target was the caster. You can do this a number of times equal to your Intelligence modifier. You regain all uses after a long rest.
King's Ascent
14th-level King's Magic feature
Having unlocked the ancient secrets of magic, you now have reached an exalted form. You have true sight. You can concentrate on two separate spells, however you have disadvantage to hold concentration on them. You can hover. You can add your intelligence modifier to all your saving throws. Your Constitution Score and its maximum, increase by 2. As an action, or the first time you drop to 0 hitpoints, you can take on the form of a spirit for one minute. In this form, you add your Intelligence modifier to your AC, gain a flying speed equal to twice your walking speed, have advantage to maintain concentration on two spells, and you have resistance to all damage. Regardless of the condition of your physical body, you start in this form with hit points equal to half you hit point maximum. This form ends if you drop to 0 hit points. You can use a bonus action to return to your physical body and end the form. If your physical body has 0 hit points, you start making death saving throws with one failure already. If you don't return to your body before the form ends, you die. You can use this feature once per long rest.
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