Bard
Base Class: Bard

Learn in the shadow. stay in the background, let no one ever find out what you can do. Befriend kings and queens, get close to the people who are important. You have found a college that is difficult to find. This college often hide in the shadowy parts of the world and practice the way of manipulation, manipulation both through being the person that whispers behind the screens and pulling the strings quiet litteraly.

The tradition of puppeteering started a long time ago in the city of Astamir. Hidden away in the alleyways there they have been working from the shadowy side of the world.

Expanded Spell List: These spells are added to the bard spell list for you

 LVL 1 Command - ensnaring strike

 LVL 2 gentle repose - flock of familiars

 LVL 3 animate dead - summon shadowspawn

 LVL 4 shadow of moil - grasping vine

 LVL 5 danse macabre - antilife shell

 LVL 6 create undead - soul cage

These spells you will need to add manually to your character sheet by saving this homebrew in your collection, make a copy of it so you can edit it and then include them into "additional specific spells" on the description page. The spells are marked as licenced content on and beyond and therefore cant be published into public homebrews.

Deceptive

At 3rd level, you gain advantage on Deception (Charisma) checks and the ability to manipulate the movements and vitality of others through the use of your strings. You gain the following two options for your Strings. You can use this feature up to an a number of times equal to your Charisma modifier (minimum of once), resetting on a long rest:

Deceptive: Forceful strings

You can expend a use of Deceptive to send out magical strings from a music instrument held in your hands with which you are proficient to a creature within 60 feet of you, using a bonus action. That creature must succeed a Strength saving throw against your Bard spell save DC or be moved 15 feet in a horizontal direction of your choice. Your string detaches after the attempt.

Deceptive: Vampiric strings

You can expend a use of Deceptive to send out a string that invades the targeted creature's bloodstream. Using an action, make a ranged spell attack against a creature within 60ft of you. On a hit, the target takes a number of d6s of necrotic damage equal to your proficiency bonus, and you can choose another creature within 30ft of the attacked foe. That creature restores health equal to half of the damage dealt with this ability, rounded down. The strings have no effect when used on Constructs or Undead.

Capturing strings

At 6th level, you can send out strings to one creature within 30 feet of you, using a bonus action. You can only have one of these strings active at a time. This target must make a Dexterity saving throw against your bard spell save DC or be captured by your strings for one minute or until it passes the save. While a creature is captured in this way it is restrained. A captured creature can repeat the saving throw at the end of each of its turns ending the effect on a success. You can create a number of these strings equal to half your Charisma modifier rounded up and regain all expended uses on a long rest.

Lazy strings

At 6th level, if you target a medium or smaller object with this you can control it as if you were using your hands. You may move it up to 30 feet in any direction if it is not attached to anything, or being worn or carried. The object can weigh up to 100lbs. You can only have one such string active at a time.

master puppeteer

At reaching level 14 you gain the ability to, as an action, send out strings you use to control one creature of your choice within 30 feet of you. The target has to make a Constitution saving throw or be captured by your strings for 1 minute or until it succeeds a saving throw. While captured, the creature is completely physically immobilized. - It's speed becomes 0. - It automatically fails Strength and Dexterity saving throws. - Attacks made against the creature have advantage. - It can make no significant physical motions whilst immobilized in this way, including the formation of somatic components. You may use your action to physically manipulate the immobilized target. This, among other ideas, could cause the target to make an attack roll, move an object, walk where you desire, and so on. The target can repeat the saving throw when it takes damage and at the end of each of it's turns, ending the effects on a successful save. This ability can be used once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2021 8:41:29 PM
10
1
--
Coming Soon
8/4/2021 5:58:02 PM
50
4
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes