Base Class: Barbarian
Barbarians who walk the Path of Throwing Anything aren’t the most subtle of combatants, but who has need for subtlety when your opponents are mewling for mercy under a gigantic stack of unreasonably large rocks? Of course, you don’t HAVE to throw boulders. You can throw anything. That’s the beauty of the barbarian lifestyle - if you’re angry enough, anything looks like a boulder and everyone looks like a target.
Throw Anything
Starting at 3rd level, you have a talent for dealing damage with projectiles. When raging, you can make thrown weapon attacks with anything you can carry in one hand out to a range of 90 feet, and you are proficient in these attacks. Regardless of what you are throwing, the damage die for the weapon is 1d10. You can throw larger objects by succeeding on a Strength (Athletics) ability check as part of making the attack. If you fail the check, the attack is wasted. Throwing larger objects deals more damage as specified below. You can throw willing creatures in this way, or unwilling creatures, in which case you must have the creature grappled first. Object Size Check DC Weapon Damage Dice Medium 20 2d10 Large 25 3d10 Huge 30 4d10
Catch me if you can
At 6th level, if something is thrown at you, you are able to catch it and block the blow. When a creature makes a ranged weapon attack at you with a thrown weapon, you can reduce the damage by 1d10 for each level you possess in this class. If the damage is reduced to 0, you may use your reaction to immediately throw it back at the attacker.
The Sky is Falling
At 10th level, the range at which you can throw things extends to your line of sight, but any attacks made at targets farther away than 90ft are made at disadvantage.
Mighty Throw
At 14th level, you can throw gargantuan objects and creatures, at great risk to your own wellbeing. When you throw a gargantuan object or creature, failing on your Strength (Athletics) check gives you a level of exhaustion. Object Size Check DC Weapon Damage Dice Gargantuan 30 5d10