Monk
Base Class: Monk

You have trained mind body and soul to master the art of combat, to gain the ultimate heighted state of power and martial arts, to achieve Ultra instinct.  

Signs of Ultra Instinct

You have learned the secrets of the U.I. technique but it is still in development, only being be able to benefit some of its defensive properties.  At 3rd you can bonus asction after one round in combat enter a lesser form of U.I. having, enemies gain disadvantage on attack roles against you. You can use this a number of times equal to your wis modifier. When you use the dodge action you get +2 to ac this goes up as you level up 6th +3, 11th +4, 17th +5,. You regain all uses on a long rest.

Absolute Counter

 At 6th level you can now deflect melee attacks as well with deflect missiles and when doing so you can use a ki point, if the damage has been reduced to 0, to counter attack back with the same reaction. Additionally you get an extra reaction, again only while in Ultra instinct. 

Heightened Senses

At 11th you have Advantage on wis and dex saving throws when in ultra instinct, additionally you can’t be surprised while you are conscious, you gain a +5 bonus to initiative and other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

Mastered Ultra Instict

The peek of defense, the ultimate in a defensive fighting Master Ultra Instinct is your. At 17th level You can use 3 charges of U.I. and 8 ki To go into the mastered form of ultra instinct for 1 min inplace of the normal transformation. You gain a +5 to ac on top of the normal disadvantage to hit, double movement speed, and an extra action that can be used to make 1 attack, dash, disengage, or hide. As well during both ultra instinct sign and mastered you no longer provoke opportunity of attack. After this is over you gain 1 points of exhaustion. 

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