Base Class: Rogue
Signalling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.
A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.
Suppressing a giggle, a gnome waggles her fingers and magically lifts the keyring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape.
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Assassinate
- If you surprise an enemy, the hit becomes a crit.
- Adv against enemies who haven't had a turn in combat yet.
Infiltration Expertise
- You can steal or make an identity.
- It takes 25 GP and 7 days to make.
Infiltration Expertise
- You can steal or make an identity.
- It takes 25 GP and a week to make.
- You know the history, profession, and affiliations for an identity.
- You can steal an identity until revealed.
Impostor
- Infiltration Expertise but better
- You can mimic another person's speech, writing, and behaviour.
- You must spend at least three hours studying that person's three components of the person's behaviour, listening to speech, examining handwriting, and observing mannerisms.
- Casual passers-by don't suspect anything odd about you. If someone does suspect you, you have Adv on any Charisma (Deception) check you make to avoid detection.
- You can mimic another person's speech, writing, and behaviour.
Death Strike
- If you surprise an enemy, they must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). If they fail, they take twice as much damage.
Previous Versions
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Coming Soon
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