Paladin
Base Class: Paladin

Paladins of the Oath of the Savage see battle as a form of worship. They use there lust for battle as a way of spreading justice or a means of purifying themselves. 

Tenets of Savagery

Purity of Rage- aid those who seek justice over being wronged

Inner Beast- never kneel before a mere man or monster

Weapons of War- laying your life down for others is the most honorable way to die

 

Expanded Spell List

3rd- Hunter's Mark, Hellish Rebuke

5th- Hold Person, Dragon's Breathe

9th- Vampiric Touch, Beast Sense

13th- Conjure Barrage, Beacon of Hope

17th- Dominate Beast, Mordenkainen's Faithful Hound 

Channel Divinity

Primal Rage- As a bonus action you can enter a state of unending bloodlust. While in this form you have resistance to all physical nonmagical damage. All Strength and Perception checks are made with advantage. And you can add your CHR modifier to all melee attacks. This state lasts for 10 minutes unless ended early (free of action) or you become incapacitated.

Prehistoric Fortitude- As an action you can grant 3 creatures bonus AC equal to your CHR modifier this lasts for 1 minite. 

Fangs of the Beast

Starting at 7th level the primal deities lend you there hunger. Whenever you hit a target with a critical you gain half that damage as temporary hitpoints. These hitpoints last until you take a long rest or till dawn (whichever is sooner). You also score a critical on a role of 19 instead of just 20. 

Power of the Pack

At level 15 whenever you use Primal Fortitude all effect creatures also gain Pack Tactics (advantage to attack rolls if they are within 5 feet of another ally). 

Conduit of the Great Beast

At level 20 you can channel your beast deity into a meta physical form. A ghostly spectre of a giant beast envelops you for 10 minutes unless you become incapacitated or use a bonus action to dismiss it. While enveloped you gain +1 AC, advantage on WIS saving throws, and deal an extra 2d4 on all melee attacks. Also as whenever targeted for an attack you can use your reaction to force the attacking enemy to have to make a WIS save of DC = 10+ your CHR modifier. If they succeed the attack is made with disadvantage if they fail then there attack automatically misses and they take 2d6 psychic damage.

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