Base Class: Paladin
Paladins of the Oath of the Savage see battle as a form of worship. They use there lust for battle as a way of spreading justice or a means of purifying themselves.
Tenets of Savagery
Purity of Rage- aid those who seek justice over being wronged
Inner Beast- never kneel before a mere man or monster
Weapons of War- laying your life down for others is the most honorable way to die
Expanded Spell List
3rd- Hunter's Mark, Hellish Rebuke
5th- Hold Person, Dragon's Breathe
9th- Vampiric Touch, Beast Sense
13th- Conjure Barrage, Beacon of Hope
17th- Dominate Beast, Mordenkainen's Faithful Hound
Channel Divinity
Primal Rage- As a bonus action you can enter a state of unending bloodlust. While in this form you have resistance to all physical nonmagical damage. All Strength and Perception checks are made with advantage. And you can add your CHR modifier to all melee attacks. This state lasts for 10 minutes unless ended early (free of action) or you become incapacitated.
Prehistoric Fortitude- As an action you can grant 3 creatures bonus AC equal to your CHR modifier this lasts for 1 minite.
Fangs of the Beast
Starting at 7th level the primal deities lend you there hunger. Whenever you hit a target with a critical you gain half that damage as temporary hitpoints. These hitpoints last until you take a long rest or till dawn (whichever is sooner). You also score a critical on a role of 19 instead of just 20.
Power of the Pack
At level 15 whenever you use Primal Fortitude all effect creatures also gain Pack Tactics (advantage to attack rolls if they are within 5 feet of another ally).
Conduit of the Great Beast
At level 20 you can channel your beast deity into a meta physical form. A ghostly spectre of a giant beast envelops you for 10 minutes unless you become incapacitated or use a bonus action to dismiss it. While enveloped you gain +1 AC, advantage on WIS saving throws, and deal an extra 2d4 on all melee attacks. Also as whenever targeted for an attack you can use your reaction to force the attacking enemy to have to make a WIS save of DC = 10+ your CHR modifier. If they succeed the attack is made with disadvantage if they fail then there attack automatically misses and they take 2d6 psychic damage.
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