Base Class: Sorcerer
Witchblades are born from a lineage of warriors whose great feats in battle shape the flow of magic around them, allowing their supernatural prowess to pass to their descendants. Some tribes and noble families track their ancestries in hopes of identifying the heirs to this power and inheriting their gifts. However, many witchblades are born of unremarkable circumstances, removed from and ignorant of the heritage that empowers them. Some scholars suggest that when the fates and the weaves of magic align juist so, one of these warrior mages may come into being through their own force of will, bending the weave and starting a new lineage of their own.
Arcane warrior
You learn to utilize simple magic effects as you fight:
Arcane Defense: You may cast Mage Armor on yourself at will without using a spell slot. Starting at 2nd level, when you are about to take damage, you may use your reaction to reduce incoming damage by 5 for each expended sorcery point.
Martial Mage: You gain proficiency with all weapons, both simple and martial, and can use martial weapons as an arcane focus.
Arcane Power
Starting at level 1 you have 4 charges of Arcane Power as a free action you can add 1d6 any attack you make with a melee weapon, these charges return after a long rest
At level 10 you can add 2D6 instead of just 1.
Warcraft
When you take the attack action, you may use the quicken spell meta magic option without spending sorcery points until the end of your current turn. You can do so a number of times equal to half your sorcery level.
Magical Armament
You may invoke magical weapons and armor at will as a bonus action. The magical armaments are often of an arcane appearance such as a blade of arcane energy or a cloak of swirling shadows. The equipment vanishes if it leaves your possession, if you are incapacitated, or if you use this ability again.
Magical Arms: You may create any melee weapons with either the light property as a bonus action. Created weapons are magical, but otherwise use standard weapon profiles. You may use your charisma modifier instead of strength or dexterity for the attack and damage rolls.
Magical Armor: When casting Mage Armor using your Arcane Defense skill, you may use 13 + your charisma modifier for your new base AC.
Warped warrior
Warped warrior
at level 14 Your powers have increased to the point where you understand the confines of space and they no longer impact your mobility as much as others. You may use blink without expending a spell slot as a bonus action after making an attack, you may use this feature 3 times per short rest.
At 18th level this increases to 5 times per short rest.
Magical Flurry
18th-level witchblade feature
When you take the attack action on your turn, you may spend up to 3 sorcery points. For each point spent this way, you may make an additional attack.
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