Fighter
Base Class: Fighter

The Tempest fighter excels at two-weapon fighting, focusing on whirling strikes that tear their enemies apart. Tempests come in many forms, from nimble fighters wielding rapiers to heavily armored warriors swinging flails or battleaxes.

Two-Weapon Fighting Adept

Starting at 3rd level you can choose Two-Weapon Fighting from the Fighting Style feature you gain at 1st level, or you can choose the improved version as detailed below. The improved version replaces the original one. Superior Two-Weapon Fighting. When you engage in two-weapon fighting you gain the following benefits

• You can add your ability modifier to the damage of the second attack.

• You can make an extra attack with a different light melee weapon that you’re holding in the other hand as part of your attack action instead of your bonus action.

Wall of Steel

When you reach 7th level, if you are wielding two weapons with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. You can use this feature a number of times equal to your Constitution modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.

Cyclone Strike

At 10th level, you can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each target. After each attack you can move 5 feet to an unoccupied space you can see within 5 feet of one of the targets you hit or missed and attacks of opportunity against you are made with dissadvantage while moving in that way. If you use this feature to move past your speed, you can’t use it again until you move 0 feet on one of your turns. You cannot use this ability to move more than double your normal speed.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Double Trouble

At 15th level, when you use your reaction to make an attack of opportunity, if you are wielding a weapon in each hand you can strike with both weapons, using a separate attack roll for each weapon.

Devastating Strike

At 18th level, if you take the Attack action on your turn while holding a weapon in each hand and have advantage on an attack roll against one of the targets, you can forgo the advantage to add the damage of the second weapon to the damage roll. You can use this feature twice per turn.

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