Wizard
Base Class: Wizard

As a conjurer, you favor spells that produce objects
and creatures out of thin air. You can conjure billowing
clouds of killing fog or summon creatures from
elsewhere to fight on your behalf. As your mastery
grows, you learn spells of transportation and can
teleport yourself across vast distances, even to other
planes of existence, in an instant.

Minor Conjuration

Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object disappears after 1 hour, when you use this feature again, if it takes any damage, or if it deals any damage.

Minor Transposition

Starting at 2nd level when you select this school, you can use your action to teleport, swapping places with a willing creature of size Medium or smaller within 30 feet.

Once you use this feature, you can’t use it again until
you finish a short or long rest, or you cast a conjuration spell of
1st level or higher.

Enhanced Conjuration

Starting at 6th level, when you cast a conjuration spell, you may use this feature to improve the spell using one of the enhancements listed below.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all uses of this feature when you finish a long rest.

Arcane Summons

If the spell summons or creates a creature or creatures, split a pool of temporary hit points equal to your wizard level plus your intelligence modifier among the creatures summoned.

The attacks of these creatures are considered magical.

Focused Conjuration

Gain +2 to Constitution saving throws that you make to maintain concentration on the spell. This bonus improves to +4 at 14th level.

Major Transposition

Starting at 10th level, your mastery of planar movement improves your Minor Transposition feature. As an action, you may now select any two willing creatures of size Large or smaller within 60 feet. These two creatures teleport, swapping places. 

Alternatively, you can use your action to teleport to an unoccupied space that you can see within 60 feet.

Once you use this feature, you can’t use it again until
you finish a short or long rest, or you cast a conjuration spell of
1st level or higher.

Conjurer's Conflux

Starting at 14th level, your mind becomes so enmeshed with planar energy you can cast your conjuration spells faster than the speed of thought. You can use this feature to cast a leveled conjuration spell even if you used your bonus action to cast a teleportation spell this turn.

Once you use this feature, you can't do so again until you finish a short or long rest.

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