Cleric
Base Class: Cleric

The Dream Domain represents our unconscious insight, our deepest fears, our unbounded imagination, our delusions and our slumber. Dreams represent both hope and despair. Dreams are predictions, visions of things yet to pass, and are memories of our past both fond or troubled. In dreams we find our wildest and pure inspiration, muse for invention, culture and art. With dreams comes rest, the epitetome of natural restoration and well being. To sleep is to be willing to be vulnerable and unaware to restore oneself and enter in a world of wonder

Dream Domain Spells

1st silent image, sleep
3rd phantasmal steed, darkness
5th awaken, major image
7th divination, phantasmal killer
9th dream, scrying

Initiate of Dreamland

Your connection to Dreamland empowers your imagination and your senses. When you select this domain at 1st level, you learn the Minor Illusion cantrip and the Druidcraft cantrip. Moreover you gain an additional Sorcerer cantrip of your choice. You can change the Sorcerer cantrip every time you finish a long rest. These cantrips count as a cleric cantrips for you and doesn't count against your number of known cantrips. You also gain Darkision with a range of 90 ft

Warrior of the Hyperuranium

At 1st level you gain the ability to scar your foes with frightening visions every time you hit them with your chosen weapons attacks. Choose two types of weapons to be your nightmare weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Every time you hit with your Nightmare Weapons you can use your Wisdom modifier instead of your Strength or Dexterity modifier to attack and damage rolls and you can chose to deal psychical damage instead of physical damage

Channel Divinity: Turn the Lights Off

Starting at 2nd level, you can use your Channel Divinity to briefly control a creature’s actions against their will.

As an action, you target a creature within 60 feet of you. That creature must succeed on a Wisdom saving throw against your spell save DC or immediately fall asleep, move up to half their movement speed in any direction of your choice and make a single weapon attack against a creature of your choice within range, after that they immediately reawaken. Unconscious creatures automatically fail their saving throw. At 8th level creatures immune to Magical Sleep can be affected by this ability.

Flight of the Dreamer

Starting at 6th level, you draw strength from your connection to Dreamland gaining two benefits.

•You are immune to being charmed and you cannot be put to sleep by any means against your will.

•If you are in dim light or darkness, you can as a bonus action materialize a Flying Cushion which grants you a flying speed of 60 ft. You can use this Flying Cushion for a number of minutes equal to your Wisdom ability modifier. You need both your hands free to maneuver the Cushion. De-materializing the Flying Cushion requires you no action. You regain all the expended minutes after you finish a short or long rest

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an a 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8

Nightmare Dominus

At 17th level you can expend one use of your Channel Divinity as a standard action to cast Sleep as 9th level spell without expending a spell slot. Each creature affected, if you choose to, starts having nightmares about their worst, most horrifying fears and receive 8d12 radiant, necrotic or psychical damage (your choice): this damage doesn't make the effects of the spell end. You can use this feature only once every long rest. Creatures immune to magical sleep aren't immune to this ability

Necrotic Nightmare Dominus

Necrotic damage

Psychic Nightmare Dominus

Psychic damage

Radiant Nightmare Dominus

Radiant damage

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