Base Class: Sorcerer
Drawing power from the innate magic that lies within all blood and life, a Blood Magic Sorcerer possesses a unique and powerful connection to the animating power of all living beings.
Arcane Vitality
Whenever you cast a Sorcerer spell of 1st level or higher, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier and the spell's level, and regain a number of Hit Points equal to the total.
Consumptive Sorcery
Whenever you reduce a hostile creature to 0 or fewer Hit Points, you regain up to one spent Hit Die, and gain Temporary Hit Points equal to your level.
Empowering Essence
As an Action on your turn, you can spend one Hit Die to gain Sorcery Points equal to your Charisma Modifier.
Lifeblood Bonding
Whenever you use a Blood Magic ability, you can use the Hit Dice of hostile creatures within 60 feet of you instead of your own.
Sanguine Sacrament
As an Action, you can choose a hostile creature within 60 feet of you and spend any number of Sorcery Points. For each point spent, that creature spends one of its Hit Dice. Roll those dice, then add the number of Sorcery Points spent. That creature’s Hit Points are reduced by the total, and you can’t target it with this ability again until you take a long rest.
Previous Versions
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1/5/2019 10:58:37 PM
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Coming Soon
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