Paladin
Base Class: Paladin

Tenents of Decay

 Spread the Seeds of Decay Plant Decay, Ruin and Miasma wherever you can.

Spread Fear The end is coming for the age of man- and the Paladin of Decay should make this known.

Ruin Everything Conquered towns must not be left standing. They should perish and burn. If they are left standing- let It be with the Seeds of Rot sewn In.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sickening Strike:  You may channel a rancid poison through your blade. The attack deals an extra 1d6 damage. On the victims next turn they must succeed a DC15 Constitution save or fall prone and begin vomiting. Each round the DC for the effect lowers by one up to a maximum of three rounds.

 Body Ruin As a bonus action Boils and pustules appear on a designated foe within 30 feet of the Paladin. They weaken the body, mind and defenses of the Individual. They become vulnerable to harm. (The next Instance of damage against the foe is doubled.)

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Vengeance Spells
Paladin Level Spells

3rd

detect poison and disease, command

5th

bestow curse, protection from evil and good

9th

antilife shell, stinking cloud

13th

blight, contagion, insect plague

17th

harm, circle of death

Aura of Decay

Starting at seventh level you constantly emanate an aura of weakening decay. The aura extends 10 feet from you in every direction but not through total cover.

 If a foe starts their turn in your aura, they must make a DC 10 + Proficiency Modifier + Charisma bonus Constitution save or suffer a level of exhaustion. Each round they remain in the aura they must make this save again. They suffer a level of exhaustion each round in this way up to the third level of exhaustion.

 This ability may be suppressed for several minutes per day equal to four times the Paladins level. Otherwise, it is a permanent non-suppressible effect.

Rotten Rebuke

Starting at 15th level those careless enough to strike your disease ridden, boil infested body will pay dearly. As their weapons strike you your plague-gifted form defends Itself, exploding the acidic pustules in retaliation.

 As long as the Paladin Is concious any attacker takes acid damage equal to 1d6+Paladins Charisma modifier.

Indominable Decay

At 20th level, you gain the ability to truly harness your plague gifts, gaining the following benefits for 1 hour;

  •  You have resistance to all damage.
  • When you are attacked in melee you deal double your charisma modifier as Acid damage.
  • You emit a noxious cloud that Impairs vision, ranged attacks against you are made at disadvantage
  • Any water you step into immediately becomes contaminated and poisonous - dealing 2d6 damage to any who enter the contaminated source each round. You may effect up to a sixty foot area around your person.

Once you use this feature, you can’t use it again until you finish a long rest.

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