Base Class: Fighter
Reaver
With an axe in their hands and malice in their hearts, Reavers are a sight to behold on the battlefield. Trained in the old ways of wild raiders on both land and sea, Reavers unleash their bloodlust against their enemies to bring about carnage and brutality.
Aura of Pain
At 3rd level, You can use this feature to Radiate an aura of terror, you can select targets up to your constitution modifier, for one minute all targeted enemies that start their turn within 15ft of you must make a constitution saving throw (DC17), on a failed save they take 2d6 psychic damage.
This damage increases to 3d6 at 10th level and 4d6 at 15th level
You can use this feature = to your constitution modifier per long rest. Additionally if you have no uses left of this feature you can choose to gain one level of exhaustion to regain a use.
Pain and Pleasure
Also at 3rd level, your infliction of pain on others invigorates you. When you deal damage to a creature with a melee weapon attack, you gain temporary hit points equal your constitution modifier (per successful hit). These temporary hit points stack, but only last until the start of your next turn.
Debilitating Blows
Starting at 7th level, you know how to use your weapon to maim and cripple your foes. When targeting a hostile creature adjacent to you, you can use your bonus action to roll a 1d6 to add to your attack roll. If the attack hits, you roll damage as you would normally. The creature's movement is then halved, cannot take reactions and has disadvantage on all skill checks until the end of its next turn.
You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Viscous Terror
Beginning at 10th level, when you deal damage to a creature with a melee weapon attack, you deal extra psychic damage equal to 1d6 + your Constitution modifier, as your sheer revelry in your own cruelty disturbs those you attack to their core.
Butcher's Charge
At 15th level, when you move across the battlefield, you do so to bring about pain and suffering. You can Dash as a bonus action, and you gain advantage on your next weapon attack or Athletics check if you invoke an attack of opportunity while dashing.
You can use this feature equal to your constitution modifier per long rest.
Finishing Cleave
At 18th level, your finishing cleave is perfected. When you kill a foe with a melee attack, you can make an additional two attacks targeting a different creature within 5 feet of the original target and your reach, replacing the attack roll as normal.
Previous Versions
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8/16/2021 6:38:12 AM
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