Fighter
Base Class: Fighter

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 18, 19, or 20.

Remarkable Athlete

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Formidable Foe

At 10th level, when you reduce an enemy to 0 hit points with an attack made during your attack action, you may make an extra attack as part of that action. This in turn does not generate additional attacks.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 17, 18, 19, or 20

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

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