Base Class: Rogue
You might not believe in the law, or perhaps you just don’t see it working in it as very practical. Either way this rogue is about delivering their own brand of justice and striking fear into the hearts of criminals. These are the types of rogues hide in the shadows to preserve their identity and keep the cycle of fear alive.
Signature weapon
You can attune to your signature weapon. This can be any form of weapon that deals damage and you’ve owned for at least 1 month. If you hit a creature with it they must make a Wisdom saving throw or be frightened of you for the next 24 hours.
Frightful encounter
Those who you kill will know one thing; Your name. Your reputation has increased and your brand of justice has become well known. You now gain an additional +5 to any intimidation rolls. This increases to +10 at level 15.
Peak physical condition.
You gain half your proficiency bonus in all strength and dexterity based skills and saving throws (this is added on top of any other proficiency you might have already).
A living nightmare
You can now become the very thing you used to strike fear into the hearts of the unworthy everywhere. You can now transform into a nightmare ish form. You cast a variet of disguise self to make yourself appear frightening. Any non-friendly creature that is in 20 feet of you is automatically frightened by you and can’t make attacks against you or any of your allies.
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