Rogue
Base Class: Rogue

Most rogues have some form of “class” rouges who choose the roguish archetype of the punk however they throw that out of the window into a pile of fluoro hair dye, spiked clothes, explosions and disappointed parents.

Thug’s Thump

When you choose this archetype at 3rd level, you gain the ability to show that you’re dangerous without a weapon.

You’re now proficient with unarmed strikes and they now deal 1d6+ STR or DEX modifier bludgeoning damage. This turns into a d8 at level 8, a d10 at level 13 and a d12 at level 16.

Explosive Personality

Starting at 3rd level, you can make little cherry bombs called chahongas you can only have as many as your proficiency bonus. You can plant or throw a chahonga.

When planted, a chahonga it’ll stay on the ground where you planted it, when a creature other than yourself moves to that space the creature must make a dexterity saving dc of 8 + your charisma modifier + proficiency bonus. On a failed save they take your sneak attack damage in fire damage. On a success they take half damage.

When thrown, you can use your strength or dexterity plus proficiency bonus to hit a creature. If hit the creature will take your sneak attack in fire damage.

On a short or long rest you can restore your uses of chahongas.

Mobile Mugger

Starting at 9th level, you can use the explosive potential of chahongas to become more mobile in battle. You can now use chahongas to do the following things.

  • Hello Daddy. As a cunning action you can use one chahonga you launch yourself 30ft into the air in any direction.
  • Cut Loose. As an reaction with two chahongas you dodge an attack, move 10 feet backwards not getting attacks of opportunity on you and deal half chahonga damage to the attacker.
  • All Revved Up. You can use three chahongas to enter a state of pure spite and speed. When used as your action you become resistant to one form of damage of your choice, your movement speed is double and your chahongas deal extra equivalent your charisma modifier. All Revved Up ends when you drop concentration as if you are concentrating on a spell.

Flammable Failures

At the 13th level you have upgraded your chahongas to be more efficient in battle. When someone has failed their dexterity save against a planted chahonga they’ll also take half your sneak attack dice pool in fire damage until they succeeded the dexterity saving throw at the start of the creature’s turn.

Punk’s Phinal Phuck Off

When you reach 17th level, you have become a master at your craft of explosives and learnt how to give a show even if you could die from it.

Every short or long rest when making chahongas you can chose the damage type of the bombs. They can be fire, force, radiant, poison or thunder.

You now only need to use one chahonga to use cut loose, none for hello daddy and two for all revved up.

When falling unconscious you can use a chahonga to explode in the face of who caused you the fall. The chahonga will automatically hit the creature that caused you to fall unconscious and deal full sneak attack damage to them.

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