Sorcerer
Base Class: Sorcerer

A light bender is a sorcerer who uses the power of the spheres - moonlight, starlight and sunlight, to power her spells. They are very rare and are foretold in prophesies as harbingers of aid and strife in equal measure. Light Bender sorcerers gain access to sacred flame, guiding bolt and spirit guardians spells. They are sorcerer spells for you in all regards. Additionally a Light Bender MUST select the light cantrip at first level, unless they have gained it from another source.

Protection of the Stars

Level 1 ability: A shield of solidified light flares around you briefly when you are attacked, protecting you from harm. Your armor class can be calculated as 10 + your dexterity modifier + your charisma modifier as long as you wear no armor and wield no shield. You also gain resistance to radiant damage.

Vision of the Moon

At level one, you gain darkvision to 60 feet if you do not already possess it.

Additional Spells

When you gain certain levels in sorcerer, you add these spells to your spells known list. These are Sorcerer spells for you and don't count against your spells known. You gain Well of Starlight at seventh level if using homebrew spells, or Divination if not. 

When you gain a sorcerer level, you may replace one spell gained from this feature with another spell of the same level. The new spell must be a divination or abjuration spell from the sorcerer or cleric spell list.

First level:        Faerie Fire

Third Level:      Moonbeam

Fifth Level:       Daylight

Seventh Level: Divination or Well of Starlight

Ninth Level:      Dawn

Radiance of the Sun

At level 6, the light of the sun empowers and protects your spells. Each time you roll radiant damage for your sorcerer spells, you may add +1 to each die rolled, up to your Charisma modifier. You also gain advantage on concentration checks for your Sorcerer spells.

Bend Light

By level 14, you can bend light around yourself, becoming undetectable for short periods. As a bonus action you become invisible and unable to be sensed until the start of your next turn. This ability protects you from detection from such abilities as tremor sense, blindsight, etc. and from the detect invisibility spell and similar magic. True seeing or truesight detects you as normal. Any light source you carry or emit is also undetectable. You can use this ability an amount of times up to your proficiency modifier per long rest, unless you use a sorcery point to do so again.

Divinations

At level 18, study of the celestial spheres has given you access to uncanny prescience, bordering on future knowledge. You may cast the Foresight spell without using a spell slot. This version of the spell is limited in duration to ten minutes, takes one action to cast, and can only be cast once per short rest.

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