Base Class: Bard
Courtesans are entertaniers, they have been trained body and mind for the purpose of entertaining the riche and powerful. From a very young age they are taught in the arts of music and dance, as well as painting and scuplture. They learn to use their charm and wits to their full potential. Often being present along side the rich and powerful caracters of the world they are usually quite knowledgeable in history, politics and religion. They are starving for light and are likely to be the of attention in most social encounters. Their striking beauty and somewhat feeble appearance often take their foes off guard.
Sneaking in plain sight
If/when you are not wearing armour, your appearance is non threatening. Ennemies do not consider you a threat and do not consider you a priority target.
- 1st round : You have advantage on attacks, abilities and skill checks. Attacks against you (if any) will be done with disadvantage. You are out of combat and initiative order until you perform an attack (you can buff allies but not target spells at ennemies including zone spells), if you attack the rest of the fight proceeds normally, you
- 2nd round : Unless the rest of your companions are unconscious, ennemies do not attack you until you act (action or mouvement) you can choose to do so after any ennemy that rolled lower than you on initiative.
- 3rd round : Whatever happened you are now engaged in combat following normal initiative rules.
Ennemy types affected
- lvl 5 : beasts
- lvl 7 : fiends and giants
- lvl 9 : all creatures not immuned to being charmed
Concealed weapons
The once per short rest the courtesan can use his/her sophisticated outfit, hair dress and music instruments to conceal "weapons" and remain unconspicious even to the trained eyes. These weapons can be used in a powerful surprise attack combo.
- Lvl 3 : You can conceal 1 makeshift one-use dagger
- Lvl 6 : You can conceal 2 makeshift one-use daggers
- Lvl 8 : You gain proficiency with blowgun, you can disguise said blowgun as a flûte that you can play, the daggers are considered magical items
- Lvl 12 : You gain proficiency with whips and you are able to conceal one yourself
The enthralling art of dance
You bring your performances to a whole new and learn to enthrall your ennemies with your dancing performances creatures are quite literally charmed by your performance. Your performance is so intense and people are so extatic about it that they are in "stunned" by it so to speak.
Once per long rest in or out of combat (as an action) you can perform a Hypnotising dance.
Charming aura
At 14th level, your appearance is so powerfully charming and reassuring that all eyes are on you. Your allies are willing to "die to protect you" and cannot be frightened. Any creature within 20ft of you cannot be charmed by anyone but you. Creatures within that area have disadvantage on their saving throw against your spells Charm Person and Charm Monster or performance (Enthralling art of dance).
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Posted Jan 18, 2022I hope it adds flavor to one of the most popular classes in the game. I know it has vibes that are close to what College of Glamour proposes but I would say darker and with a different tool kit. I hope it is decently balanced ...