Base Class: Barbarian
Barbarians who follow the Path of the Hellblaze are known for their signature Hellfire Abilities, able to fell even Ancient Red Dragons when they reach the Pinnacle of their Strength.
Hellfire Aura
At 3rd level, When you rage, you become enshrouded in a Hellfire Aura, in the form of a Lion, a Dragon, or a Wolf. These forms determine what effects you gain when you Rage, and you can only have 1 form active. Regardless of what form you choose, you deal an additional 1d6 fire Damage when you hit an enemy with a melee weapon attack. The fire damage ignores fire resistance, but not fire immunity. The effects of the Forms you can take are listed Below.
Dragon: you gain a breath weapon for the duration of your rage, which deals 3d6 fire damage in a 30 by 5 ft line on a failed DC17 Dexterity Save, or half as much on a success. The fire damage ignores resistance, but not immunity. Activating this breath weapon takes an action.
Lion: for the Duration of your Rage, all allies within 15 ft of you gain an additional 1d6 fire Damage to their weapon attacks. The fire damage ignores resistance, but not immunity.
Wolf: you gain an ally for the duration of your Rage, a Wolf made of pure Hellfire. This Wolf has 25 hp, immunity to nonmagical bludgeoning, piercing, slashing, and fire damage, and 15 ac. While this Wolf is within 5 ft of an enemy, melee attacks against that enemy have advantage, and all fire damage dealt to the enemy in this way ignores resistance, but not immunity.
Hellfire's Resilience
At 3rd level, You gain resistance to Fire Damage when your Rage is active. At level 14, you gain immunity to Fire Damage instead, while your Rage is active.
Hellfire Eruption
At 6th level, When you enter Rage, rather than choose a form you can choose to cause a fiery explosion, damaging all creatures within 30 ft of you. This Explosion deals 4d6 fire damage on a failed DC17 dexterity save, or half as much on a successful Dexterity Save.
Hellfire Aura Improvement
At 10th level, Your Hellfire Auras improve. The improvements they gain are described below.
Dragon: your breath weapon deals an additional 2d6 fire Damage.
Lion: the fire damage you are able to deal while this Aura is active increases by 1d6.
Wolf: you may now command the Wolf to attack or dodge as a bonus action. The Wolf deals 2d8 fire damage on a hit, and opponents must make a dc15 dexterity save. On a fail, they are Knocked Prone.
Hellblaze
At 14th level, you have became a master of the Hellblaze Arts. You now ignore fire immunity as well as resistance when you deal fire damage to an opponent while enraged.
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