Barbarian
Base Class: Barbarian

Barbarians tap into primal powers, and a Dragonborn (or Half-Dragon) who chooses this path can tap into one of the most ancient and primeval of them all: the power of dragons. Some say this path was born during the Dracorage by mortals (Half-Dragons) tapping into the primal rage as it washed across the world, others say that only those with latent dragon blood coursing through them can walk this path. What all can agree on is the result, a being to be feared. As with most Barbarians. ones following this path tend towards Chaos, as they contain potend destructive power that paces at the edges of the cage, just waiting to be unleashed. Some, particulary thos rare individuals that channel metallic colors, may be exeptions to this tendency.

Metallic Dragons. The chromatic dragons are typically more connected to the primal powers of wrath that the Path of the Dragon invokes, but your DM may let you select metallic colors as well for your Dragonborn. In such a case, the colors still map to the resistances and dragon rage types as the actual kinds of dragons do.

Note: This Subclass is meant to be played with my tweaked Dragonborn race, if your breath weapon has only one charge you can remove the cost of "Dragon Rage" and just make it a once per day.

Draconic Form

Starting at 3rd level your body starts to change. Your Dragonborn scales grow in size along with your body, your muscels seam to harden and you grow a tail. You start to look more like your ancestral dragon, this includes changing your original color, headshape, etc. to a more dragon like apearance (your creature type is dragon while raging).

You gain sharper claws which allow you to make a claw or tail attack rather than an unarmed strike, in addition to the abilities gained by one of the five options.
Note: You need to choose the same Class Feature Option as your Draconic Ancestry Option.

Black Dragon.

If your Ancestry (Draconic Ancestry) is connected to the Black Dragon, you gain the following abilities while raging.

- Acid Immunity. You´re Acid Resistance increases to Acid Immunity.

- Acid Dragon. All Acid (damage type) abilities, etc. (including the Dragonborns breath weapon) deal an aditional d6 of Acid damage.

Blue Dragon.

If your Ancestry (Draconic Ancestry) is connected to the Blue Dragon, you gain the following abilities while raging.

- Lightning Immunity. You´re Lightning Resistance increases to Lightning Immunity.

- Thunder Dragon. All Lightning (damage type) abilities, etc. (including the Dragonborns breath weapon) deal an aditional d6 of Lightning damage.

Green Dragon.

If your Ancestry (Draconic Ancestry) is connected to the Green Dragon, you gain the following abilities while raging.

- Poison Immunity. You´re Poison Resistance increases to Poison Immunity.

- Toxic Dragon. All Poison (damage type) abilities, etc. (including the Dragonborns breath weapon) deal an aditional d6 of Poison damage.

Red Dragon.

If your Ancestry (Draconic Ancestry) is connected to the Red Dragon, you gain the following abilities while raging.

- Fire Immunity. You´re Fire Resistance increases to Fire Immunity.

- Flame Dragon. All fire (damage type) abilities, etc. (including the Dragonborns breath weapon) deal an aditional d6 of Fire damage.

White Dragon.

If your Ancestry (Draconic Ancestry) is connected to the White Dragon, you gain the following abilities while raging.

- Cold Immunity. You´re Cold Resistance increases to Cold Immunity.

- Frost Dragon. All Cold (damage type) abilities, etc. (including the Dragonborns breath weapon) deal an aditional d6 of Cold damage.

Unleashed Savagery

Starting at 6th level, once per day, during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within a 20 foot cone must make a Dexterity saving thow. The DC of this saving throw is 8 + your proficiency modifier + your strength medifier. A creature takes 6d6 damage of the Elemental Type of your Draconic Ancestry on a failed save. To use this ability you need to expand a usage of the Dragonborns breath weapon ability.

Black Dragon.

Starting at 6th level, once per day, during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within a 20 foot cone must make a Dexterity saving thow. The DC of this saving throw is 8 + your proficiency modifier + your strength medifier. A creature takes 6d6 damage of the Elemental Type of your Draconic Ancestry on a failed save. To use this ability you need to expand a usage of the Dragonborns breath weapon ability.

Blue Dragon.

Starting at 6th level, once per day, during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within a 20 foot cone must make a Dexterity saving thow. The DC of this saving throw is 8 + your proficiency modifier + your strength medifier. A creature takes 6d6 damage of the Elemental Type of your Draconic Ancestry on a failed save. To use this ability you need to expand a usage of the Dragonborns breath weapon ability.

Green Dragon.

Starting at 6th level, once per day, during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within a 20 foot cone must make a Dexterity saving thow. The DC of this saving throw is 8 + your proficiency modifier + your strength medifier. A creature takes 6d6 damage of the Elemental Type of your Draconic Ancestry on a failed save. To use this ability you need to expand a usage of the Dragonborns breath weapon ability.

Red Dragon.

Starting at 6th level, once per day, during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within a 20 foot cone must make a Dexterity saving thow. The DC of this saving throw is 8 + your proficiency modifier + your strength medifier. A creature takes 6d6 damage of the Elemental Type of your Draconic Ancestry on a failed save. To use this ability you need to expand a usage of the Dragonborns breath weapon ability.

White Dragon.

Starting at 6th level, once per day, during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within a 20 foot cone must make a Dexterity saving thow. The DC of this saving throw is 8 + your proficiency modifier + your strength medifier. A creature takes 6d6 damage of the Elemental Type of your Draconic Ancestry on a failed save. To use this ability you need to expand a usage of the Dragonborns breath weapon ability.

Tyrant of the Skies

By 10th level massive dragon wings sprout from your back. If you are not wearing heavy armor, you gain a flying speed equal to your movement speed (base 30ft.).

Dragon

After many battles your body was permanantly changed through your blind rage. You are even bigger now, scollars dont know if you are still supposed to be a medium creature or humanoid anymore (your creature type is dragon). You have a hung over way of walking that makes you look more dragon like, in addition your claws are more adapt for running on all fours. You´re walking speed is increased by 10 if you are walking on four limbs (you cannot wield weapons/shields while running like this and you cannot attack with a weapon this turn, if you used this way of movement), in adition your flying speed increases permanently by 10ft. (40ft. total). Armor and clothes have become more of a hindrance since your giant rough body slowly breaks armor and unflexiable clothes (if you don´t wear armor +1 AC), if you wear armor you gain disadvantage on Dex saving throws and (mele/weapon) attack rolls. The damage of your Claw and Tail attack increases, you can now use a Bite attack.

Path Of The Dragon Image

Comments

Posts Quoted:
Reply
Clear All Quotes