Bard
Base Class: Bard

Bard's in the College of the Gambler specialize in the art of the game and the manipulating of chance. They are often found in taverns or gambling houses playing games and soliciting money from their fellow players, or victims depending on your viewpoint. Members of this college have taken their ability to manipulate the weave and use it to turn the tables of chance and luck. A great ally to have by your side but pray you aren't unlucky enough to find yourself at the same card table as one.

Tools of the Trade

At 3rd level when you select this college you gain proficiency with all gaming sets. You can choose one of these gaming sets and gain expertise in.

Tricks

At 3rd level you gain the ability to manipulate the weave to your favor and activate different tricks to aide yourself or hinder your enemies. Choose 2 of these tricks at 3rd level and then one additional one at both 6th and 14th level. You can burn a use of your bardic inspiration cause one of the following effects.

Beginner's Luck

If you were to make an ability check with a skill you are not proficient in, you can gain advantage on that roll. However, you have disadvantage on all future checks made using that skill until you finish a long rest.

Bluff

You can make a deception check against an enemies insight check and if you win then that enemy has disadvantage on attack rolls against you and you have advantage on attacks against them for half a round.

Double or Nothing

Before making an attack roll, you may choose odds or evens. If the number rolled without modifiers is what you chose, the damage dice is doubled if the attack hits. If the number rolled is not what you chose, the attack misses and damage is prevented.

 

Easy Money

Whenever you roll a Dexterity (Sleight of Hand) or an ability check to use a gaming set, you may expend a bardic inspiration and add the number to your roll.

Even the Odds

Whenever another creature within 60 feet of you makes an attack roll, you may expend a bardic inspiration and add or subtract it to the number rolled as a reaction.

Hot Streak

When you score a critical hit, you may make an additional attack as a part of the same action immediately after rolling damage. If the additional attack is another critical hit, repeat this process.

Let It Ride

When you make a melee or spell attack you can use a bardic inspiration and choose to keep the same roll you rolled last turn.

Poker Face

At 6th level your experience with gaming is unmatched and you have learned how to read others intentions while hiding your own. You gain expertise in deception as well as insight checks.

 

Gambling With Fate

At 14th level chance and luck are your specialty. You gain the abilities Lucky Number and Ace Up Your Sleeve.

Lucky Number

At 14th level, after a long rest you can choose a number on a d20 other than 1. Your weapon attacks automatically hit on that number, and any ability check or saving throw you make that rolls that number automatically succeeds.

Ace Up Your Sleeve

Desperate times call for desperate measures. As an action you can choose to fall to 0 hit points and any number of hostile creatures up to your Charisma modifier within 60 ft of you must make a Charisma saving throw against your spell save DC or be under the effects of the banishment spell for the full duration (your concentration not needed).

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