Base Class: Rogue
You are skilled in traveling and surviving in unfamiliar environments. You use these skills to travel to uncharted areas and discover hidden locations. You might do this for knowledge, money, renown, or something else entirely. Whatever the reason, explorers are unmatched in bravery and skill.
Bonus proficiencies
When you choose this archetype at 3rd level, you are used to spending a lot of time in and throughout unfamiliar areas, you gain proficiency with either land or water vehicles and with the survival skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of these proficiencies.
First venture
Starting at 3rd level, you are able to recognize unexplored opportunities and act on them faster and more effectively than anyone else. When you take the first action in a combat, you gain advantage on all attack rolls, ability checks, and Saving throws that you make until the end of your turn. You can only use this feature once per combat.
Quick to act
At 9th level, you are always ready to act and are prepared for the worst. Whenever you roll initiative, you can add a bonus to your roll equal to half your rogue level (rounded down).
Unknown Exploration
Starting at 13th level, you excel at discovering and exploring unfamiliar areas. When further than 1 mile from an area that you are familiar with, your movement speed increases by 10ft and you have advantage on all stealth and perception checks that you make.
Once you take a short or long rest in an area, you are considered familiar with it and cannot benefit from this feature within one mile of the area.
Call to settle
Starting at 17th level, you can share your discoveries with others to intice and intrigue them. When you are the first creature to attack a target in a combat, you can choose to mark that creature until the end of your next turn, while marked in this way all creatures that aren't you have advantage on attack rolls against the marked target.
In addition, when in an area that benefits from your Unknown Exploration feature, you can use an action to give all creatures within 20 feet of you advantage on all precption, history, and stealth checks for 1 minute.
You can use these features a total number of times equal to your charisma modifier (minimum of 1).
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