Druid
Base Class: Druid

Druids of the Circle of the Grove are diligent protectors of nature. Their order forms communes in the wild, untamed forests and jungles. It is in these communes where they learn to wield the very thing they protect.

Bloom

2nd-level Circle of the Grove feature

As an action, you summon a Vicious Shrub in an unoccupied space within 60ft of you.

When the shrub is summoned, you decide its type from the following; Vineling, Spiker, or Ploomer. Each type has its own features as seen in the Vicious Shrub stat block. After 1-minute or when it drops to 0 hit points, the shrub disappears.

The Vicious Shrub is an ally to you and your companions. In combat, it shares your initiative count, but it takes its turn immediately after yours. The shrub will use its action to attack the nearest hostile creature, if none are nearby it will take the dodge action.

The number of Vicious Shrubs created as an action by this feature increases to 2 at 6th level, and 3 at 14th level. When you summon more than one shrub, you decided the location and type for each.

You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses by finishing a long rest.

Vicious Shrub

Armor Class 10 + PB

Hit Points 1

Speed 0ft

STR
14 (+2)
DEX
3 (-4)
CON
12 (+1)
INT
5 (−3)
WIS
10 (+0)
CHA
3 (−4)

Saving Throws Str 2 + PB, Con 1 + PB

Damage Immunities poison

Damage Vulnerabilities Fire

Condition Immunities Blinded, Deafened, Frightened, Poisoned (Ploomer only)

Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9

Languages understands the languages you speak

Proficiency Bonus (PB) equals your bonus

Enchanted Biology. All attacks made by the Vicious Shrub are considered magical.

Immobile. Vicious Shrub automatically fails Dexterity saving throws.

False Appearance. While the shrub remains motionless, it is indistinguishable from a normal plant.

Poisonous Spores(Ploomer only). Any creature that takes damage from Noxious Cloud must succeed on a Constitution saving throw against your spell save DC or become Poisoned for 1-minute.

Actions

Vine Whip (Vineling only).Melee Weapon Attack: your spell attack modifier to hit, reach 15 ft, one target. Hit 1d8 + PB slashing damage.

Dart (Spiker only).Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft, one target. Hit 1d4 + PB piercing damage.

Noxious Cloud (Ploomer only). The Vicious Sprout releases a cloud of poisonous spores. Each hostile creature within 5 feet of it takes 1d6 poison damage

 

Circle Spells

2nd-level Circle of the Grove feature

You gain circle spells at the druid levels listed in the Circle of the Grove Spells table.

You always have these spells prepared, they don’t count against the number of spells you can prepare each day, and they count as druid spells for you.

(due to a DNDBeyond bug this feature had to be moved to 3rd level)

Circle of the Grove Spells

Druid Level

Spells

2nd

Entangle, Goodberry

3rd

Barkskin, Spike Growth

5th

Plant Growth, Speak with Plants

7th

Black Tentacles (appears as a plant), Hallucinatory Terrain

9th

Awaken, Tree Stride

Germinate

6th-level Circle of the Grove feature

You learn the Conjure Animals spell, which doesn’t count against the number of spells you can prepare each day.

Additionally, when you cast Conjure Animals you can choose to summon plant type creatures instead of beasts.

Harvest

10th-level Circle of the Grove feature

When a creature within 60ft of you is reduced to 0 Hit Points, you can use your reaction to cause a Vicious Shrub to sprout from their corpse (you decide its type).

You can use this feature a number of times equal to your Wisdom modifier, regaining all expended uses when you finish a long rest.

Resprouting

14th-level Circle of the Grove feature

If you die by any means other than old age, your corpse transforms into an Enraged Vicious Shrub (you choose the type).

Enraged Vicious Shrubs functions like a regular Vicious Shrub, but its total Hit Points are equal to twice your druid level, can attack twice per turn, and acts as you would.

If the Enraged Visious Shrub survives for 1-minute, you return to life with 1 Hit Point. If it dies, the transformation ends. Once used, this feature cannot be used again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2021 6:12:44 AM
19
3
2.2
Coming Soon

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