Barbarian
Base Class: Barbarian

Barbarians who have honed their skills, isolated in the wilderness. They are deadly hunters who stalk the outer reaches of the world, far from civilization.

Tough Skin

Starting when you choose this path at 3rd level, you can stand strong during your rage. While raging, if you are targeted by a physical attack you can use your reaction to impose disadvantage on the attack roll. If the attack misses, you gain advantage on the first melee weapon attack you make against that creature on your next turn.

Replenishing Interlude

Also at 3rd level, you can recover your energy faster than normal. When you finish a short rest, your exhaustion level is reduced by 1, and when you finish a long rest, your exhaustion level is reduced by 2. Additionally, whenever you finish a short rest you regain 1d8 hit points, whether you spend hit dice or not.

Free Movement

Beginning at 6th level, the harsh environments of the wilderness have tested the limits of your body. While you aren't wearing heavy armor, moving through nonmagical difficult terrain costs you no extra movement. Additionally, while you aren't wearing heavy armor, you gain a climbing and swimming speed equal to your current walking speed.

Strengthened Body

Starting at 10th level, if you fail a Strength, Dexterity, or Constitution saving throw, you can choose to succeed instead.

Once you use this feature you cannot use it again until you have finished a short or long rest.

Sudden Advance

Starting at 14th level, you can move in quick and erratic bursts. While raging, you can take the Dash action as a Bonus action. When you take the Dash action, the first 5 feet of your movement does not provoke opportunity attacks.

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