Base Class: Warlock
Your patron is a being who watches over spirits and often traverses through the Ethereal Plane, a creature who calls upon spirits and forms pacts with those stuck in limbo, to potentially gain passage to the afterlife. The being may have curious intentions, wishing to learn of the spirits with whom they converse and what brought about their death or perhaps, this patron seeks to possess the mortals with whom they forge a contract with to do their bidding and corral more spirits for them to order around and pry into. Beings of this sort may be any spiritually inclined beings such as great shamans, sentient phase spiders, or even spirits themselves.
Expanded Spell List
The Watcher lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Watcher Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Sixth Sense
Starting at 1st level, your patron bestows upon you the ability to see up to 60 ft into the ethereal plane while in the material plane and vice versa. Additionally, you can commune with nature for 1 minute to gain the following benefits.
- An object you touch can show you a glimpse of its past through a vision. Allowing you to make a history check at advantage to recall information about it.
- You are aware of recent events in the region like storms, landslides, etc.
- You can predict what the weather will be at your location for the next 24 hours.
Spectral Shroud
At 1st level, as a bonus action, you can beckon spirits to coalesce around you, granting you a terrifying visage for 1 minute. During this time you gain the following benefits:
- When you cast a Warlock spell on a creature, as a bonus action, you can force the target to make a Wisdom saving throw. On a failed save, a creature is ravaged by spirits for the next minute and takes 1d4 radiant or necrotic damage (your choice) at the start of each of its turns and you know the location of the creature for the next 8 hours as long as you are on the same plane of existence.
- You have advantage on saving throws against the frightened condition.
- When you take damage from another creature, the attacking creature takes an amount of radiant or necrotic (your choice) equal to half of your Charisma modifier (rounded up).
You can use this feature a number of times equal to your proficiency bonus and regain expended uses when you complete a long rest.
Vengeful Spirits
Starting at 6th level, your connection to the spirits allows you to call upon them to lash out at those who harm your allies. As a reaction against a creature that deals damage to an ally you can see, you can cause vengeful spirits to deal an amount of damage equal to 5 + your Warlock level to the creature. The damage type is necrotic or radiant damage (your choice). Additionally, the creature gains disadvantage on its next attack against that ally within 1 minute. Once you use this feature, you cannot do so again until you finish a short or long rest.
Spectral Link
At 10th level, your patron grants you a deeper connection and understanding with your mind and the ethereal plane. As an action, you can point at a creature within 30 feet that you can see to link with it. That creature can see into the ethereal plane up to 60 feet will linked and can communicate with you telepathically. Additionally, while linked, you can show that creature any memories of yours that you choose as a vision. You can link with up to five creatures at once and once you do so, you cannot do so again until you finish a long rest or expend a spell slot to do so.
Aspect of the Watcher
At 14th level, your patron grants you the ability to channel their power through yourself. Your Spectral Shroud feature gains the following benefits:
- As a bonus action, you can attempt to swap places with a creature you can see within 60 feet of you. If the creature is unwilling, they must succeed a Wisdom saving throw against your spell save DC. This fails if the creature cannot occupy the space you are standing in or if there is no solid ground in that space.
- You gain a flying speed of 50 feet for the duration.
- When a creature you can see within 60 feet of you drops to 0 hit points in combat, you can use your reaction, allowing the creature to move up to half of its movement and make an attack against a creature of your choice before going down.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/7/2020 4:46:58 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
3/1/2021 6:30:27 AM
|
8
|
0
|
--
|
Coming Soon
|
|
|
8/25/2021 9:56:50 PM
|
32
|
0
|
--
|
Coming Soon
|
Comments