Base Class: Bard
The Life of a bard is riches of leisure. If a bard is to spin believable tales of dragon slaying and cult-thwarting adventures they must first experience first-hand what it is to risk everything to create the stories they so love to spin and what true glory is. Some bards find the Ultimate right too much to take, but others embrace it. They revel in the moments between betting it all and receiving their payout. No bet is to big, and nether is any pot. With enough experience, these bards find ways to use their silver-tongues and quick wit to fool even Lady Luck herself.
Fortune's Favor
A College of Chance bard's inspiration is replaced with this feature, otherwise use all applying rules for gaining new Bardic Inspirations. When using your Inspiration, the player must be within 60 feet of his ally instead of rolling a single D6 they roll two D6. The ally must obtain the target number in any way possible, the target number is always equal the maximum number achievable on a single dice. To determine if your ally has reached that number after rolling the two dice add the results if they exceed the target number, they then take the higher result and add that to the applicable check. If the roll is under the target number than the ally must use the lower of the two numbers.
Fates Fortune: If your ally or you roll max number on both dice when check for the target, Tymora smiles upon you allowing you to use both results on their applicable check.
Markos Gambit
Starting at 3rd level, you gain the ability to cheat death. Just as Markos reaches for your soul, you can force your self out of his grips, although this comes at a price. If you reach your third death save roll your Fortune Favor, on a successful check you are revived with hit points equal to your level, if your check fails to meet the target number you stabilize with 0 hit points and use a Fortunes favor use; if you do not have any more uses of this ability you simply fail your third check.
Keen Grifter
Every good gambler knows his way around a hall of gamblers and games, they particularly know how to read the room and the person. When you reach 3rd level, Gain Expertise in gaming set tool Kits, additionally you gain proficiency in Sleight of Hand skill, if you already are proficient in this you gain expertise.
Loaded Dice
Starting at 6th level, when you roll a One on an Attack roll, ability check, or saving throw you may spend one Fortune's Favor to re-roll the die, you may use this on any single roll as many times as you have Fortune's Favor. This can also be used for your allies, do this uses your reaction, and must also follow Fortune's Favor guide lines.
The House Wins
Starting at 14th level, you may spend your charges of Fortune's Favor on yourself when making Attack rolls, ability checks, saving throws. When you use it is this way you ignore rolling for a target number and instead take the higher of the two. This roll can not benefit from Fates Fortune
Additionally, when an ally rolls snake eye's on a Fortunes Favor check you treat them as a result equal to your Proficiency Bonus instead. Doing this uses your reaction.
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