Warlock
Base Class: Warlock

Your patron is an eclectic and eccentric divine being who inhabits the void at the beginning and end of existence, a realm where magic permeates the air. A being of chaos and trickery, The Outsider believes in his own sense of amusement above all else, and bestows his mark on those who he deems interesting

Expanded Spell List

As a follower of The Outsider, you learn the following spells. These do not count against you number of known spells.

Expanded Spell List
Spell Level Spells
1st Bane, Thunderwave
2nd Darkvision, Locate Object
3rd Blink, Conjure Animals
4th Confusion, Polymorph
5th Commune, Dominate Person

Mark of the Outsider

When you select this patron, you are marked by the ancient name of the outsider, known to no one. A Warlock with the Pact of the Brand has a tattoo magically burned into their body, typically on your non-dominant hand, but the choice is theirs, one with Pact of the Blade has his mark stamped into their pact weapon and so on and so forth.

Void Jump

Starting at first level, you have the ability to maneuver around a landscape with relative ease, sticking to the shadows and out of the public eye. As a bonus action, teleport to a point you can see within 30ft of you that is in dim light or darkness. You can use this feature a number of times equal to your Charisma modifier per short rest.

Runecraft

Starting at 6th level, you gain the ability to craft Runes, conduits of dark energy from The Void, able to augment your powers. You can craft an amount of runes per hour equal to your proficiency bonus and they can be crafted during a rest. The following table shows how many runes you can carry at a time.

 
Number of Available Runes
Warlock Level Number of Runes
6th 5
10th 7
13th 9
16th 13

You can expend runes to cast spells at a level higher then your Warlock spell slots would allow. Expend 2 + the amount of levels you would like to upcast. For example, if you have access to a 3rd level spell slot and would like to cast Armor of Agathys at 5th level, you would spend four runes

Bloodthirsty

Beginning at 10th level, you gain the ability to enhance your weapon attacks. When you land a spell or weapon attack, you can roll a d6. On a 5 or 6, deal additional necrotic damage equal to your Warlock Level. Regardless of the roll, you can move up to half your movement as a bonus action without provoking opportunity attacks. You can use this feature a number of times equal to your Charisma modifier per short rest.

Domino

At 14th level, once per short or long rest, you have the ability to link the fates of those who get in your way. As an action, choose an amount of creatures up to your Charisma modifier that are within 30ft of you and 15ft of each other. Each creature must make a Wisdom saving throw or have their souls bound for the next minute or until you lose concentration (as if concentrating on a spell). When a bound creature takes damage, heal or suffer a status condition, other bound creatures also suffer the same effect. The binding ends immediately after.

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2021 4:23:39 AM
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