Warlock
Base Class: Warlock

Your patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm. The Raven Queen watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place. As the ruler of the Shadowfell, she dwells in a decayed, dark reflection of the world. Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to serve her will. Warlocks sworn to the Raven Queen receive visions and whispers from her in their dreams, sending them on quests and warning them of impending dangers.

The Raven Queen’s followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality. She hates intelligent undead and expects her followers to strike them down, whereas mindless undead such as skeletons and zombies are little more than stumbling automatons in her eyes.

 

Expanded Spell List

The Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Raven Queen Expanded Spells
Spell Level Spells
1st False Life, Sanctuary
2nd Silence, Spiritual Weapon
3rd Feign Death, Speak with the Dead
4th Ice Storm, Locate Creature
5th Commune, Cone of Cold
 

Sentinel Raven

Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands while within 100 feet of you.

While the raven is perched on your shoulder, you gain darkvision with a range of 60 feet. While your raven is within 100 feet of you, you can communicate with it telepathically. Additionally, as a bonus action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

In combat, the raven shares your initiative and takes its turn after yours. Also, when you cast a spell with a range of touch, your raven can deliver the spell as if it had cast the spell. Your raven must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

The raven vanishes if you dismiss it using a bonus action, it dies, if you are knocked unconscious or die, or if the two of you are separated by more than 1 mile. At the end of a short or long rest, you can summon the raven again 

 

Soul of the Raven

At 6th level, you gain the ability to merge with your raven spirit. As a bonus action, when your raven is within 5 feet of you, your body merges with your raven’s form. Your game statistics are replaced by the raven stat block and your hit points equal to 20 + levels in this subclass and gain Darkvision out to 60 feet, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. YOu may use this feature once per short or long rest. Your raven form has the additional features:

  • When you transform, you assume the raven’s hit points. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. You can use a bonus action to revert back to your normal form with your raven appearing in a space within 5 feet of you.
  • You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell.
  • When you merge your equipment merges into your form. Equipment that merges with the form has no effect until you leave the form.

Raven's Shield

At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws. Additionally, once per short or long rest, you may use a bonus action to gain immunity to the frightened condition and resistance to necrotic damage for 1 hour.

 

Queen's Right Hand

Starting at 14th level, you can channel the Raven Queen’s power to slay a creature. You can cast Finger of Death. After you cast the spell with this feature, you can’t do so again until you finish a long rest.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2021 3:58:16 PM
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