Wizard
Base Class: Wizard

mage (starts with +355 intelligence, left clicks can only be used once per turn with -55% attack speed.) magic weapons deal 1 more damage per 3000 intelligence

SKYBLOCK PLAYER SPECIFIC

 

 

to make it an option

There are 5 classes. Each player has to be one of the 5 classes, healer (heals teammates and self), tank (absorbs 80% of team damage, usually low dmg and high ac and health), berserker (high damage stats, and speed), archer (25% melee damage reduction), and mage (high intelligence, left clicks can only be used once per turn). Each player has two functions: Right click and left click. Mage is right click, berserker is left click, archer is hybrid, tank is hybrid, and healer is hybrid. During a dungeon, Skyblock player's items gain 1.5x damage, armor class, health, strength, ect ect. The amount of spells and arcane abilities id only limited by the amount of mana a player has, and magic weapons deal 1 more damage per 3000 intelligence. Cooldowns are reduced by x/3*.  AC is directly converted to defence, and defence is multiplied by 75** (calculator allowed). Any attack on a player should deal damage, but reduced by the final calculation of defence. Health is multiplied by 100. Damage towards the player is multiplied by 100.  

The 5 classes stated above are the only classes this race can play Subclasses are specific setups, such as Juju non and Hypenerd.. Go to 

The weapon you choose starts out 1d10+1 damage.

Roll 1d3 for upgrade per level.

 

*x=ability cooldown

 

There are 5 classes. Each player has to be one of the 5 classes, healer (heals teammates and self), tank (absorbs 80% of team damage, usually low dmg and high ac and health), berserker (high damage stats, and speed), archer (25% melee damage reduction), and mage (high intelligence, left clicks can only be used once per turn). Each player has two functions: Right click and left click. Mage is right click, berserker is left click, archer is hybrid, tank is hybrid, and healer is hybrid. During a dungeon, Skyblock player's items gain 1.5x damage, armor class, health, strength, ect ect. The amount of spells and arcane abilities id only limited by the amount of mana a player has, and magic weapons deal 1 more damage per 3000 intelligence. Cooldowns are reduced by x/3*.  AC is directly converted to defence, and defence is multiplied by 75** (calculator allowed). Any attack on a player should deal damage, but reduced by the final calculation of defence. Health is multiplied by 100. Damage towards the player is multiplied by 100.  

The 5 classes stated above are the only classes this race can play Subclasses are specific setups, such as Juju non and Hypenerd.. Go t

The weapon you choose starts out 1d10+1 damage.

Roll 1d3 for upgrade per level.

 

*x=ability cooldown

 

There are 5 classes. Each player has to be one of the 5 classes, healer (heals teammates and self), tank (absorbs 80% of team damage, usually low dmg and high ac and health), berserker (high damage stats, and speed), archer (25% melee damage reduction), and mage (high intelligence, left clicks can only be used once per turn). Each player has two functions: Right click and left click. Mage is right click, berserker is left click, archer is hybrid, tank is hybrid, and healer is hybrid. During a dungeon, Skyblock player's items gain 1.5x damage, armor class, health, strength, ect ect. The amount of spells and arcane abilities id only limited by the amount of mana a player has, and magic weapons deal 1 more damage per 3000 intelligence. Cooldowns are reduced by x/3*.  AC is directly converted to defence, and defence is multiplied by 75** (calculator allowed). Any attack on a player should deal damage, but reduced by the final calculation of defence. Health is multiplied by 100. Damage towards the player is multiplied by 100.  

The weapon you choose starts out 1d10+1 damage.

Roll 1d3 for upgrade per level.

 

*x=ability cooldown




Ice spray

Spray enemies in front of you and freeze them down for 1 turn, dealing 1d4+1 damage. Frozen enemies cannot deal damage to you, whilst you deal +3 damage to them.

Guided Sheep

Fire a sheep out that explodes weak walls, and that deals 1d6+4 to walls.

Sheep pet

Perks:

Ability damage: 20

Mana: 100

 

Mana saver: Reduces the cost of magic items by 20%

Wizard: Gain 30% more mana

Mana gain

Gain 3x of your current mana, does not stack with sheep pet

DEATH

if an enemy has 50 or less health it kills it. DM can decide if your spell is effective on a creature if it has slightly above 50 health.

Mage Class Skyblock POGG Image

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