Base Class: Wizard
Wandslingers are unique wizards, often not taught by schools but through self-learned mastery. Their specialty is in striking true and ending battles before they can begin. Drawing wands and casting powerful magic with uncanny precision, Wandslingers use their magic to fight, not to heal or repair.
Quickdraw
Beginning when you select this tradition at 2nd level, you can give yourself a bonus to your initiative rolls equal to your Intelligence modifier
Precision Casting
Beginning at 2nd level, you have an extraordinary aim with your spells. When you cast a spell that requires you to make a ranged spell attack, you can use a bonus action to give yourself advantage on the attack roll(s). You can only use this feature once per long rest.
Magical Reflexes
Starting at 6th level, your magic makes the draw of your wand almost instinctual. When rolling initiative, you can choose to give yourself advantage on that roll. You can only use this feature once per long rest, and then you must expend a spell slot of 4th-level or higher to use this feature again before resting.
Deadeye
Beginning at 10th level, your precision becomes sharper. If you use Precision Casting and score a hit, the attack(s) as a critical hit.
You may also now use Precision Casting twice per long rest.
Dual-Wielding
Beginning at 14th level, you can equip a second wand and use it as an offhand. After casting a spell that requires an action, you can use this offhand wand to cast a cantrip that normally requires a full action as a bonus action. Offhand wands do not interfere with spells that require somatic components.
Previous Versions
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8/27/2021 7:03:57 PM
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0.1
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Coming Soon
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