Paladin
Base Class: Paladin

There are few things more dangerous than a mother grizzly protecting her cubs  Paladins that have taken this oath vow to protect the young, the defenseless, and the hunted.  The primal, protective force of the parent has caused the death of many a hunter that might seek to harm bear cubs, wolf pups,  or a clutch of dragonlings.  When taking this oath, you vow to the primal spirits, a deity, or to yourself to defend those under your protection until the bitter end.   Risking it all for those you care for, The Oath of the Den mandates that you hold the line with bravery and at times, unbridled savagery.  Those that threaten your den risk life and limb, and through the strength of your vow, you have the power to take both.

 
 
 

Channel Primal Divinity

Mantle of the Den-Watcher: For the next 10 minutes, you gain the following benefits and abilities:  Radiant spiritual energy coalesces around your arms and head, granting you special attacks. This energy doesn't interfere with your ability to wield weapons and shields. However a full face helmet might interfere with bite attacks, at your DM's discretion.

  • Protective Rage: As a reaction, you draw upon your protective instincts.  When an ally you can see within 5 feet is attacked by an enemy, you can travel up to 10 feet horizontally toward the enemy and make one Devine Claw and one Radiant Bite attack on that same enemy.  These attacks use your charisma modifier plus your proficiency bonus, and deal 1d6 radiant damage each, plus your charisma modifier.  
  • The Damage Die for these abilities increases to 1d8 at 7th level,  to 1d10 at 13th level, and to 2d6 at 18th level.

Primal Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Den Spells
 
 

Weapons of the Den watcher

 Weapons of the Den-Watcher: Beginning at level 3, you gain the following benefits and abilities:  At will, radiant spiritual energy coalesces around your arms granting them the appearance of radiant lethal claws and your head giving you a powerful spiritual fangs, canines, or tusks,  in addition to granting you special attacks.  This energy doesn't interfere with your ability to wield weapons and shields. However a full face helmet might interfere with bite attacks, at your DM's discretion.

 
  • Spiritual claws: As an action, you can make a  melee spell attack (1d6 + charisma spell mod) radiant damage.  
  • Radiant bite: As an action, you can make a  melee spell attack (1d6 + charisma spell mod) radiant damage.
  • The Damage Die for these abilities increases to 1d8 at 7th level,  to 1d10 at 13th level, and to 2d6 at 18th level.

Aura of the Denwatcher

At 7th Level, you gain Aura of the Denwatcher:  You (and the primal energy surrounding you) grant half cover to all adjacent allies. When you gain an Aura class feature, this benefit extends to allies within your aura.  This protection however, does not cover you.  

At 18th level, the range and movement of this aura increases to 15 feet.  


 

 If you wish to harm them, you're going to have to go through me!

-Bodvar Briarkey

 
 

Strength of paw, Strength of Heart

Beginning at 15th level, you always make grapple checks at advantage as long as the target is considered huge or smaller.

 
 

Avatar of the Denkeeper

Beginning at 20th level, Once per long rest, as an action, you can become the avatar of the primal, parental spirit to whom you have made your vow.

For the next minute, you take on the power and appearance of your primal protector spirit. You gain the following:

  • your size becomes large
  • You  radiate sunlight for 20 feet, bright light for 50 feet, and dim light for 90 feet.
  • you gain immunity to all non-magical attacks.
  • You gain immunity to the grappled and restrained conditions.
  • You gain the multi-attack feature, as an action,  you can make two swipe attacks and one bite attack, using your divine attack dice.
 

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2021 7:28:21 PM
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8/28/2021 4:55:39 AM
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1.75
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