Rogue
Base Class: Rogue

The agents of the wealthy, governors, and secret societies; mediators fill numerous roles: congenial diplomats, clandestine spies, and understated (and deadly) fencers. It is not uncommon to see a trained mediator act as a negotiator, an undercover investigator, and a bodyguard (perhaps all in the same mission).

Meticulous Negotiator

When you choose this archetype at 3rd level, choose two skills from the following list to gain proficiency in: Deception, Insight, Intimidation, or Persuasion. In addition, your proficiency bonus is doubled for the skills you chose.

Deadly Swift

Starting at 3rd level, you have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Extra Attack

Starting at 5th level, while wielding a finesse weapon, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Skilled Fencer

Starting at 13th level, the base damage of a weapon of your choice your proficient with increases by one die (e.g. If you chose daggers, than you would do 2d4 damage instead of 1d4).

Improved Uncanny Dodge

Starting at 17th level, if you haven't used your reaction for anything other than your Uncanny Dodge feature, you may use your reaction for Uncanny Dodge multiple times.

 

Previous Versions

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