Rogue
Base Class: Rogue

Homebrew by SeedsMyth#8567 on Discord


The Talons are elite troops of the Falkovnian Army, named after the legendary band of mercenaries led by Vlad Drakov himself, "The Talons of the Hawk". While considered soldiers within the borders of Falkovia, Talons themselves do not always hold high regard for their Dark Lord and master, for they are sellswords, brigands, cut-throats: All the names for men and women better at killing for gold than dying for a cause. Be they blades for hire, on the battlefield, or in back alleys. Talons rarely fight for honor, fealty, or homeland, their main concern is getting paid.

Mercenary Training

Starting at 3rd level you gain proficiency in martial weapons, medium armour, and the Intimidation skill.

Additionally you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting style option more than once, even if you later get to choose again.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Talon Strike

When you choose this archetype at 3rd level, you gain the ability to utilize your abilities with more brutal weaponry. You can now use your Sneak Attack feature with any weapon that lacks the Reach or Special properties.

Swift Revenge

When you reach 9th level, you are able to enact deadly revenge on anyone who attacks you in melee combat. As part of the same reaction to use your Uncanny Dodge feature, you may make one weapon attack against a creature within 5 feet of you who attacked you. You may use this feature an amount of times equal to your proficiency bonus per long rest.

Bleeding Edge

At 13th level you figure out how to inflict lingering damage on your targets. When you use your Sneak Attack feature, you may also cause the target to suffer ongoing damage at the start of its turn equal to the number of Sneak Attack dice rolled. At the end of each of your turns, the target may make a Constitution save with a DC of 8 + proficiency + your Strength or Dexterity modifier (your choice) to end the effect. Magical healing, or a Medicine check against the same DC also ends the effect.

Talon's Onslaught

Starting at 17th level, you see to it that when you strike, you strike hard, fast, and violently. Your Sneak Attack die becomes a d8, instead of a d6.

Talon Of The Hawk Image

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