Base Class: Fighter
Crystalized Fighters are those who imbue the magic powers in their fighting.
Their fighting style is based more in defense and aid rather than outright going berserk on someone.
Crystal Sparkles
Beginning when you choose this archetype at 3rd level, your attacks become more defensive, when you hit a creature that has already hit an ally they have a minus half your proficiency modifier on attacking the same target. You can only have this ability applied onto one creature at a time.
Shared Stamina
You gather forth your essence and empower an ally with it. As a bonus action you can give a creature within 10 ft. of you, 2x a Second Wind amount of healing (based on your second wind healing), doing so uses your charge of Second Wind.
Remarkable Protector
Starting at 7th level, you can as a reaction when a creature within 15 ft. of you gets hit by an attack have a crystalized shield dampen the blow, the shield grants resistance of one damage type of the attack and they gain a +1 to their AC, they gain the effects till the start of your next turn. You can use this ability once per short or long rest.
Super Charger
At 10th level, you grant an aura of positive energy, whenever an ally within 20 ft. of you regains hit points they can add your Constitution Modifier to their healing.
Rising of the Fallen
Starting at 15th level, you gain the innate ability to cast revivify spell once a week without the need of components, Additionally when you bring a creature back up from 0 hit points they gain disadvantage on being attack until the start of their turn.
Savior
At 18th level, you attain the pinnacle of aiding others in combat. As an action after you had sustained damage you and all allies within 30 ft. of you heal 1d10 + your fighter level. You all additionally gain a +1 to Ac and an additional Fighter level temp Hit points. You keep the additional AC and temp hit points for up to 1 minute. You can use this ability once per long rest.
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