Base Class: Barbarian
The bull god of war and strength has imparted his blessings to your horde in the form of the war bulls. These war bulls are enchanted with supernatural strength and fortitude, and your horde, who has been taking care of the bulls, can channel their powers into you whenever you rage.
Raging Bull
Beginning at 3rd level, the blood of the war bulls filled your system as you rage and your eyes turns red from the rushing blood. While raging, you can move in a straight line towards a target that is Large or smaller, and then you can take the Shove action as a bonus action. The target must make a Strength (Athletics) check contested by your Strength (Athletics) check, if the target's result is lower than yours, the target will be knocked prone. You have advantage on this check. Additionally, if you choose to push the target away, the target is pushed 10 feet instead of 5.
Bull's Courage and Fortitude
At 6th level, your rage brings you the magical nature of the war god's bulls. When raging, you cannot be frightened. As a bonus action while raging, you can cast the longstrider spell on yourself. You can do this once per short rest.
Horde Strength
At 10th level, you channel the strength of the bull through the spiritual link between you and your horde. While raging, on your first melee attack, if the attack hits, the target has to make a contested Strength (Athletics) check against your Strength (Athletics) check or be knocked prone by your attack. If the target is immune to being prone, they get pushed back 5 feet instead. If you knock an enemy prone with this feature, you regain 10 feet of your movement.
Unstoppable Raging Bull
At 14th level, you became the champion of the bull god and he imparts his blessings to you. When you move, any creature in the line of your movement takes 1d6 + your Strength modifier + your Rage damage points of bludgeoning damage and an extra 1d6 for every 10 feet of your movement. They are then automatically knocked prone from the impact. If the target is immune to being prone, they get pushed back 10 feet instead. You can break any nonmagical obstacles in the line of your movement including any covers up to three-quarters covers. If you knock an enemy prone with this feature, you regain your full movement.
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