Cleric
Base Class: Cleric

The Kaizen domain focuses on the energy that drives life and death to find its most optimal form. The Architect of life and death promotes vitality and health through healing the sick and wounded, taking them to their best state, and embracing the forces of what was alive and what cannot die. Its requirements' fulfilment is a quest for life, and not an easy one. Only the most prepared can attempt to be found worthy of the power that this domain offers.

Cleric Level Spells

1st

Bless, Healing Word

3rd

Enhance Ability, Protection from Poison

5th

Revivify, Tiny Hut

7th

Death ward, Polymorph

9th

Awaken, Raise Dead

The Architect Boon


When you choose this domain at 1st level, you gain proficiency with heavy armor.

You become an adept at finding The Architect's places of power. These places concentrate the god's energy and present unusual characteristics. These places will not look any different to people not blessed by the god than the same kind of space ( a cave, a meadow, a room, etc).

Each party member at the place receives the following benefits after resting in these places in the company of the Kaizen domain Cleric:

Designed Restoration - Regain HP equal to the maximum of a single hit die without expending a hit dice.

Calm Space - Regain a number of spell slots equal to your Class level. The spell slot regained cannot be higher than the highest level spell slot known by the Class.

Disciple of The Architect


Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. 

Channel Divinity: Touch of Growth & Channel Divinity: Improve Being


Channel Divinity: Touch of Growth

Starting at 2nd level, you can use your Channel Divinity to stimulate the healing of the injured, or to halt the flow of another creature's life force.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.

When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.

Channel Divinity: Improve Being (This Channel Divinity replaces your Channel Divinity: Turn Undead.)

Starting at 2nd level, you can use your Channel Divinity to push others beyond their physical limits.

As an action, you perform a prayer over one Person you see within 30 feet. This prayer forms a tether between the two of you. While this tether is kept, you and your target gain the following benefits:

• Immunity to Poison damage.
• Resistance to all forms of Non-Magical Damage.
• Advantage on Saving Throws against Magic.

You also gain the same movement speed as your target. This Tether breaks when your Target moves over 30 feet away, or naturally in 3 turns.

At 10th Level you both also gain resistance to Fire, Cold, Lightning, and Thunder damage when under the Channel Divinity.


 

Everlasting Optimal Performance


This feature replaces Destroy Undead and its scaling.

Beginning at 6th level, when you take a short rest, you can recover a number of spell slots of a cumulative level total equal to or less than your total cleric levels. 

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Designed Strike


At 8th level, and after a long fighting style training, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Kobetsu Healing


Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2021 1:43:31 PM
20
0
1
Coming Soon
8/31/2021 6:19:52 PM
24
0
1.1A
Coming Soon
8/31/2021 6:24:29 PM
25
0
--
Coming Soon
8/31/2021 6:36:41 PM
25
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes