Base Class: Fighter
The Heavy Weapon Master has trained himself to use the weight of his weapons and armor to his advantage. He eschews the frippery of light weapons and instead relies on the sciences of momentum and balance.
Improved Control
You receive +1 to hit with any heavy melee weapon.
Light On Your Feet
You receive Expertise with your Athletics Skill.
Your Jump height is increased by 2 feet and your jump distance is increased by 4 feet.
Second Skin
At 10th level, you receive the Defense Fighting Style.
In addition, as long as you are wearing Heavy Armor and not using a shield your armor will reduce incoming damage from nonmagical slashing, piercing, and bludgeoning attacks by 1 point per attack.
Precision Strikes
Starting at 15th level, your weapon attacks score a critical hit on a roll of 19–20.
You also receive a +1 to hit with heavy melee weapons.
Superhuman Endurance
At 18th level, you attain the pinnacle of resilience in battle. You gain another use of Second Wind and all of your uses of Second Wind now heal 2D10+ your Fighter level HP.
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