Base Class: Barbarian
As you open yourself to care and love you will gain connections and find passion in the people, places and experiences around you. You draw power from your passion(s) and find strength in the unbreakable bonds that you form.
Bond
At 3rd level you can choose up to 4 companions to bond with in this manner. This comes at a price of 5 essence per companion and marks said companion as bonded. You can swap one bond when you gain an additional barbarian level at the cost of an additional 5 essence.
Additionally, as a bonus action, you can use this bond to rejuvenate you. Once per long rest, you can regain hit points to the amount of bonded companions within a 15ft radius centred on you multiplied by 2.
This ability's maximum companions is increased by 2 and healing multiplier increased by 1 every 5th, 10th, 15th and 20th level.
Revenge
Your passion drives you to attack with ferocity at those who have harmed your allies. At 3rd level you channel the passion within to empower your strike. While raging, the first enemy you hit that has dealt damage to an ally takes as additional 1d6 damage. If this ally is a bonded companion you gain an additional 2d6 damage.
When you reach certain levels in this class, bonded damage is increased to 3d6 at 10th level and 4d6 at 14th level.
Protective Bond
At 6rd level, you gain the ability to protect those you feel connection to. If a bonded companion of equal size or less than you within15ft is attacked, you can use your reaction to take the hit for them.
As part of the reaction, you can use any remaining movement to position yourself to take the blow. If it is a melee or touch spell attack, you may switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. If it is a ranged attack or spell, you must stand directly within the line of fire. You can switch places if you are on the opposite side than the projectile and meet all previously stated requirements. As the new target their roll must also overcome your armour class for their attack to land. You, as well as the moved companion, do not provoke attack(s) of opportunity if being switched in this manner.
If you are not already raging, this will enter you into a rage with the reaction (no bonus action required).
You use your move speed in this manner at the cost of movement speed on your turn.
Unbreakable Bond
As an action you empower your bond, opening up the connection between yourself and your bonded companions. At 10th level, you gain 5 temporary hit points for each bonded companion within a 30ft radius of you and remove all frightened and charm conditions on any bonded companion (including yourself) also within this radius.
However, you also take half of the received damage from any bonded companion within 15ft of you until the start of your next turn. If you are raging, you keep resistance to bludgeoning, piercing, and slashing damage.
Once you use this feature, you cannot use it again until you finish a long rest.
Unstoppable Force
Your passion drives you to push past your boundaries and when your bonds are close, you draw strength from their presence. Once you reach level 14, while raging, you cannot be grappled, restrained, knocked prone or have your speed reduced to zero if you are within 15ft of at least one of your bonded companions.
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