Base Class: Warlock
Your patron is an almighty entity that holds power over time and fate. They’ve seen the tapestry of existence and have become free of it. And with this rare gift, The Oracle has knowledge of everything that has happened and everything that ever will.
Some may be beings of true omniscience, while others may even be powerful time travelers. Entities of this type include Gods (such Vecna), ancient Sphinxes, all-powerful arcane masters, and formidable Elder Dragons.
Whatever they may be, the fact is undeniable. They know the truth that is unobtainable.
Expanded Spell List
The Oracle Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Oracle Expanded Spells
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SPELL LEVEL |
SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bonus cantrip
At 1st level, you learn the Guidance which doesn’t count against the number of Warlock cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.
Fortune's Aid
At 1st level, you gain the ability to see glimpses of Fate through your Patron and influence your luck and the luck of others. As an action, you can project a 30 foot aura of Fortune around yourself, which lasts for 10 minutes.
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. In addition, When an ally within your aura rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. Your ally must use the new roll.
Once you use this feature, you cannot use it again until you finish a short or long rest.
Sixth Sense
Starting at 6th level, you can call upon your patron’s connection to Fate to alter things in accordance to your desire. When an enemy within 60 feet would make an attack roll, ability check or saving throw, you can use this feature to subtract a d10 from their roll. You can do this before you know the result of their roll, but not after.
Once you use this feature, you cannot use it again until you finish a short or long rest.
Veiled Vision
At 10th level, your patron’s guidance has taught you how to peer through the veil and know what is truth and what is false. When you cast a divination spell, you may make an insight check to determine the accuracy of the information. The DC for the insight check equals 15 + the level of the divination spell that was cast. If you pass the check, the DM will state either yes if the information is accurate, or no if it is not.
In addition, you gain proficiency in the Perception and Insight skills if you don’t already have it. If you already have proficency in any of those skills, you gain expertise in them instead.
Unchained Oracle
Starting at 14th level, you are able to glimpse into the past to learn mysteries unknown. Name or describe a person, place, or object. Taking an hour to perform a ritual, you are able to receive dreamlike, shadowy glimpses of past events. The information revealed includes basic information and at least one significant event that focus around this person, place, or object.
Once you use this feature, you cannot use it again until you finish a long rest.
In addition when you cast a Divination spell of 5th level or lower, you may ignore the material components if they cost 100 GP or less.
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