Rogue
Base Class: Rogue

Somewhere in your past, you won three decks of cards from an otherworldly being in a game of pure luck. Be them from the Feywild, Far Realm, or another chaotic plane, the cards are infused with magic and label you the champion of the being you beat (Sort of like a Warlock Patron). You calculate your spell save DC and attack modifier based on CHA.

 

Mystic Decks

You can cast any spell from the sorcerer spell list with these magical decks. In order to do this, you need to prepare the spells in your decks. There are 3 types of the deck: Attack (spells that deal damage), Support (spells that help allies), and Utility (all other spells). You can choose spells for these decks with a total spell level equal to your level, with the maximum level of the spells in each deck being 1/3 of your level (rounded up). Each level you can change one card in each deck for a new spell. Charisma is your spellcasting modifier for any spells that are cast, and you chose the target of the spell after you know the spell. You use an action to name which deck you are using, then drawing one card from that deck. You must use the spell that you draw.

You regain all drawn cards at the end of a long rest.

You also have sorcerer cantrips equal to your proficiency modifier, which you can cast without a deck of cards.

 

 

 

Gambling God

You have proficiency in playing cards and dice.  

Quick Draw

When you deal sneak attack damage during your turn, you can draw from one of your Mystic Decks as a bonus action.

 

Double Draw

When you draw from your Mystic decks, you can draw two cards and pick one spell to activate. The one chosen is used, while the other one is shuffled back into the deck.

 

Sneaky Spell

You can add sneak attack damage to spells cast by your Mystic Deck, as long as they are spell attacks and you meet the normal sneak attack requirements. A spells sneak attack does force damage.
 

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