Cleric
Base Class: Cleric

Conflict comes in many different forms, through conflicts certain individuals arise, and some fall. In war, situations can be desperate and horrific, with acts of cruelty and that of weakness or instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. Those graced by the gods or the strength of their divine soul can excel in times of need to help those who cannot help themselves. Those who stand for their comrades... their friends... or family... They are Protectors.

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armor.

Aided Vitality

When you choose this domain at 1st level, your vitality is bolstered. Your hit point maximum increases by 1, and it increases by 1 every time you gain a Cleric level.

While you are below half of your maximum hit points (rounded up), you may roll twice whenever you cast a healing spell which affects another creature and take the higher roll. You may do this a number of times equal to your Wisdom modifier between long rests.

Channel Divinity: Warding Grace

Starting from 6th level, you can also use your Channel Divinity to protect an ally. When a creature within 30 feet of you is attacked, you can use your reaction and your Channel Divinity to grant that creature protection from harm, if the chosen creature is attacked that attack and those that follow for 1 round are at disadvantage with weapon attack rolls using Strength or Dexterity. 

Channel Divinity: Blessing of Strength

Starting from 6th level, you can also use your Channel Divinity to enhance your allies' physical might. When a creature within 30 feet of you makes its first attack on its turn, you can use your reaction and your Channel Divinity to grant that creature advantage on weapon attack rolls using Strength for the rest of its turn.

Extra Attack

Beginning at 8th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Protector

Starting at 17th level, you are a true bane to their marks. You can, once per long rest, become an Angel of Vengeance. While an angel, you gain wings (any armor or clotting you're wearing transforms to accommodate them), which give you a flying speed of 60 ft. While not in the air, and have your wings deployed, you can use your wings as shields if you aren't wielding one already. You can add half of your Wisdom modifier to your AC (rounded down, with a minimum of +1).

This form lasts for 1 hour when out of combat, and 10 minutes whilst in combat, and during this time, you can freely deploy or hide your wings.

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